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spawnpoint.lua
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local S = minetest.get_translator(minetest.get_current_modname())
better_commands.register_command("spawnpoint", {
description = S("Sets players' spawnpoints"),
privs = {server = true},
params = S("[<targets>]"),
func = function (name, param, context)
local split_param, err = better_commands.parse_params(param)
if err then return false, better_commands.error(err), 0 end
local selector = split_param[1]
if not selector then
if context.executor.is_player and context.executor:is_player() then
better_commands.spawnpoints[context.executor:get_player_name()] = context.pos
return true, S("Spawn point set"), 1
else
return false, better_commands.error(S("Non-player entities are not supported by this command")), 0
end
else
local targets, err = better_commands.parse_selector(selector, context)
if err or not targets then return false, better_commands.error(err), 0 end
local last
local count = 0
for _, target in ipairs(targets) do
if target.is_player and target:is_player() then
better_commands.spawnpoints[target:get_player_name()] = context.pos
count = count + 1
last = better_commands.get_entity_name(target)
end
end
if count < 1 then
return false, better_commands.error(S("No player was found.")), 0
elseif count == 1 then
return true, S("Set spawn point to @1 for @2", minetest.pos_to_string(context.pos, 1), last), 1
else
return true, S("Set spawn point to @1 for @2 players", minetest.pos_to_string(context.pos, 1), count), count
end
end
end
})
better_commands.register_command("clearspawnpoint", {
description = S("Clear players' spawnpoints"),
privs = {server = true},
params = S("[<targets>]"),
func = function (name, param, context)
local split_param, err = better_commands.parse_params(param)
if err then return false, better_commands.error(err), 0 end
local selector = split_param[1]
if not selector then
if context.executor.is_player and context.executor:is_player() then
better_commands.spawnpoints[context.executor:get_player_name()] = nil
return true, S("Spawn point cleared"), 1
else
return false, better_commands.error(S("Non-player entities are not supported by this command")), 0
end
else
local targets, err = better_commands.parse_selector(selector, context)
if err or not targets then return false, better_commands.error(err), 0 end
local last
local count = 0
for _, target in ipairs(targets) do
if target.is_player and target:is_player() then
better_commands.spawnpoints[target:get_player_name()] = nil
count = count + 1
last = better_commands.get_entity_name(target)
end
end
if count < 1 then
return false, better_commands.error(S("No player was found.")), 0
elseif count == 1 then
return true, S("Cleared spawn point for @1", last), 1
else
return true, S("Set spawn point for @1 players", count), count
end
end
end
})