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Insights: Unity-Technologies/com.unity.netcode.gameobjects
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8 Pull requests merged by 2 people
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fix: distributed authority client synchronization issues
#3350 merged
Mar 25, 2025 -
docs: [2.X] fixes of PVP exceptions
#3225 merged
Mar 24, 2025 -
docs: [1.X] fixes of PVP exceptions
#3300 merged
Mar 24, 2025 -
ci: [NGOv2.X] Corrections of CI setup issues
#3329 merged
Mar 21, 2025 -
ci: [NGOv1.X] Corrections of CI setup issues
#3326 merged
Mar 21, 2025 -
docs: [NGOv1.X] Update of API Reference link
#3354 merged
Mar 19, 2025 -
docs: [NGOv2.X] Correction of API Reference link
#3353 merged
Mar 19, 2025 -
fix: android time test failures due to edge case float precision errors
#3351 merged
Mar 18, 2025
2 Pull requests opened by 2 people
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fix: [BACKPORT] android time test failures due to edge case float precision errors
#3352 opened
Mar 19, 2025 -
fix: buffered linear interpolator jitter and exposing more properties
#3355 opened
Mar 21, 2025
3 Issues closed by 2 people
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NetworkList Sometimes Goes Out of Sync in Distributed Authority Setup
#3280 closed
Mar 25, 2025 -
AutoObjectParentSync for in-scene GameObjects sets wrong parents after stopping and restarting host
#2882 closed
Mar 24, 2025 -
Unity documentation needs updating to 1.7 - currently on 1.6
#2774 closed
Mar 19, 2025
2 Issues opened by 2 people
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NetworkManager.OnServerStopped is called after NetworkManager.CustomMessagingManager is null
#3357 opened
Mar 23, 2025 -
`NetworkList<T>` does not call `OnListChanged` with `ChangeEvent.Full`, making full changes untrackable.
#3356 opened
Mar 22, 2025
17 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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fix: owner changing ownership causing identical previous and current ids when using a distributed authority network topology
#3347 commented on
Mar 25, 2025 • 4 new comments -
chore: Add action to auto update labels on comments
#3194 commented on
Mar 20, 2025 • 2 new comments -
fix: provide alternate tick registration method
#3022 commented on
Mar 25, 2025 • 0 new comments -
fix: universal rpc test timeout
#2884 commented on
Mar 19, 2025 • 0 new comments -
chore: test project update
#2742 commented on
Mar 19, 2025 • 0 new comments -
ClientNetworkTransform in local space wrongly synchronized before first move
#3349 commented on
Mar 24, 2025 • 0 new comments -
Automatically invoke `NetworkVariable.OnValueChanged` when spawning
#3186 commented on
Mar 24, 2025 • 0 new comments -
Improved Logging for Deferred Message Cleanup
#2963 commented on
Mar 21, 2025 • 0 new comments -
How to trigger NGO CodeGen via custom buildpipeline?
#2747 commented on
Mar 21, 2025 • 0 new comments -
Dependency Dashboard
#3242 commented on
Mar 21, 2025 • 0 new comments -
MultiplayerService.CreateOrJoinSessionAsync sometimes returns before SceneManager is ready
#3146 commented on
Mar 21, 2025 • 0 new comments -
NetworkVariable.CheckDirtyState() doesn't sync latest changes if already dirty
#3348 commented on
Mar 19, 2025 • 0 new comments -
Support spawning a prefab of a NetworkObject that has child NetworkObjects (make re-parenting more consistent in Netcode projects)
#2700 commented on
Mar 19, 2025 • 0 new comments -
OverflowException with NetworkVariable using InstantiateAndSpawn with Dedicated-Server
#3079 commented on
Mar 19, 2025 • 0 new comments -
There is a problem with calling MultiplayerService.Instance.CreateOrJoinSessionAsync in the WebGL build [Distributive Authority]
#3182 commented on
Mar 18, 2025 • 0 new comments -
Multiplayer Sessions API Matchmaker with Multiplay wont finish connecting.
#3159 commented on
Mar 18, 2025 • 0 new comments -
IsOwner false on a NetworkBehaviour with 'NetworkObject that has IsOwner = True'
#3210 commented on
Mar 18, 2025 • 0 new comments