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Insights: Unity-Technologies/com.unity.netcode.gameobjects
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26 Pull requests merged by 6 people
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fix: Sync transform position on spawn
#3361 merged
Mar 26, 2025 -
refactor: Remove defines based on UTP version
#3362 merged
Mar 26, 2025 -
fix: Add OnPreShutdown to NetworkManager
#3358 merged
Mar 26, 2025 -
fix: distributed authority client synchronization issues
#3350 merged
Mar 25, 2025 -
docs: [2.X] fixes of PVP exceptions
#3225 merged
Mar 24, 2025 -
docs: [1.X] fixes of PVP exceptions
#3300 merged
Mar 24, 2025 -
ci: [NGOv2.X] Corrections of CI setup issues
#3329 merged
Mar 21, 2025 -
ci: [NGOv1.X] Corrections of CI setup issues
#3326 merged
Mar 21, 2025 -
docs: [NGOv1.X] Update of API Reference link
#3354 merged
Mar 19, 2025 -
docs: [NGOv2.X] Correction of API Reference link
#3353 merged
Mar 19, 2025 -
fix: android time test failures due to edge case float precision errors
#3351 merged
Mar 18, 2025 -
feat: add networkmanager topology analytics [MTT-9974]
#3309 merged
Mar 14, 2025 -
fix: networktransform double lerp (MTTB-539)
#3337 merged
Mar 14, 2025 -
perf: reduce networkbehaviourilpp type resolution time
#3227 merged
Mar 14, 2025 -
ci: [NGOv2.X] Fixing WhenAnticipating_ValueChangesImmediately test
#3331 merged
Mar 13, 2025 -
ci: [NGOv1.X] Fixing WhenAnticipating_ValueChangesImmediately test
#3330 merged
Mar 13, 2025 -
chore: turn on verbose for world position stays test
#3346 merged
Mar 12, 2025 -
fix: Objects without observers are DestroyWithOwner
#3342 merged
Mar 11, 2025 -
chore: Update the port of the codec tests
#3341 merged
Mar 10, 2025 -
chore(deps): update dependency recipeengine.modules.wrench to 0.10.44 (develop)
#3339 merged
Mar 10, 2025 -
chore(deps): update dependency recipeengine.modules.wrench to 0.10.44 (develop-2.0.0)
#3340 merged
Mar 10, 2025 -
fix: Block websocket use in dedicated server builds
#3336 merged
Mar 7, 2025 -
fix: Never distribute an object to a client who is not an observer
#3323 merged
Mar 6, 2025 -
chore(deps): update dependency recipeengine.modules.wrench to 0.10.43 (develop-2.0.0)
#3333 merged
Mar 4, 2025 -
chore(deps): update dependency recipeengine.modules.wrench to 0.10.43 (develop)
#3332 merged
Mar 4, 2025
8 Pull requests opened by 5 people
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fix: [BACKPORT] android time test failures due to edge case float precision errors
#3352 opened
Mar 19, 2025 -
fix: buffered linear interpolator jitter and exposing more properties
#3355 opened
Mar 21, 2025 -
chore(deps): update dependency recipeengine.modules.wrench to 0.10.45 (develop)
#3359 opened
Mar 25, 2025 -
chore(deps): update dependency recipeengine.modules.wrench to 0.10.45 (develop-2.0.0)
#3360 opened
Mar 25, 2025 -
docs: Add filter.yml
#3363 opened
Mar 26, 2025 -
Deprecating the mlapi package
#3364 opened
Mar 26, 2025 -
fix: OnGainedOwnership and OnLostOwnership XML API updates
#3365 opened
Mar 26, 2025 -
fix: [NGOv2.x] Add OnPreShutdown to NetworkManager
#3366 opened
Mar 27, 2025
20 Issues closed by 5 people
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ClientNetworkTransform in local space wrongly synchronized before first move
#3349 closed
Mar 27, 2025 -
Connection ID Invalid
#3197 closed
Mar 26, 2025 -
when quiting, spawned object become null whereas in-scene objects are not.
#3145 closed
Mar 26, 2025 -
NetworkList Sometimes Goes Out of Sync in Distributed Authority Setup
#3280 closed
Mar 25, 2025 -
AutoObjectParentSync for in-scene GameObjects sets wrong parents after stopping and restarting host
#2882 closed
Mar 24, 2025 -
Unity documentation needs updating to 1.7 - currently on 1.6
#2774 closed
Mar 19, 2025 -
Upgrading Multiplayer PlayMode to 1.3.0 - Assembly Loading Failure
#3090 closed
Mar 17, 2025 -
NetworkTransform sends wrong initial position to remote clients, and this error can persist
#2913 closed
Mar 17, 2025 -
World coordinate NetworkTransform.Teleport that internally handles InLocalSpace
#2856 closed
Mar 17, 2025 -
Re-parenting of "In Local Space" client-authoritative NetworkTransform results in large interpolation
#2843 closed
Mar 17, 2025 -
Upgrading from 1.11.0 to 2.0.0 PostLateNetworkUpdate performance
#3083 closed
Mar 13, 2025 -
ClientRPC silent failure when called during NetworkBehaviour startup
#3334 closed
Mar 11, 2025 -
Netcode 2.0, Unity 6 [DestinationState To Transition Info] Layer (0)]
#3107 closed
Mar 10, 2025 -
Assigning Initial Network Variable Value in Distributed Authority Doesn't Work
#3344 closed
Mar 10, 2025 -
In Distributed Authority, NetworkObject can be distributed to a client that is not an observer.
#3299 closed
Mar 6, 2025 -
Network objects aren't spawning when connect to the server though VPN
#2692 closed
Mar 3, 2025 -
Warnings: "NetworkObject (3) children not resolved to parents by the end of frame"
#2743 closed
Mar 3, 2025 -
Why is everything hard-wired?
#2785 closed
Mar 3, 2025 -
gRPC Async Style Server/Client RPCs
#2664 closed
Mar 3, 2025
6 Issues opened by 6 people
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NetworkManager.OnServerStopped is called after NetworkManager.CustomMessagingManager is null
#3357 opened
Mar 23, 2025 -
`NetworkList<T>` does not call `OnListChanged` with `ChangeEvent.Full`, making full changes untrackable.
#3356 opened
Mar 22, 2025 -
NetworkVariable.CheckDirtyState() doesn't sync latest changes if already dirty
#3348 opened
Mar 14, 2025 -
[DA] OnGainedOwnership and OnLostOwnership callbacks are invoked on all clients
#3345 opened
Mar 9, 2025 -
NetworkManager Quits Even When Application Doesn’t Want to Quit
#3338 opened
Mar 5, 2025 -
NetworkBehaviour length safety checks can break synchronization
#3335 opened
Mar 4, 2025
19 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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chore: Add action to auto update labels on comments
#3194 commented on
Mar 20, 2025 • 2 new comments -
feat: session state token
#3228 commented on
Mar 6, 2025 • 0 new comments -
Addressable scene loading
#3040 commented on
Mar 25, 2025 • 0 new comments -
fix: provide alternate tick registration method
#3022 commented on
Mar 25, 2025 • 0 new comments -
fix: universal rpc test timeout
#2884 commented on
Mar 19, 2025 • 0 new comments -
chore: test project update
#2742 commented on
Mar 19, 2025 • 0 new comments -
Dependency Dashboard
#3242 commented on
Mar 25, 2025 • 0 new comments -
Automatically invoke `NetworkVariable.OnValueChanged` when spawning
#3186 commented on
Mar 24, 2025 • 0 new comments -
Improved Logging for Deferred Message Cleanup
#2963 commented on
Mar 21, 2025 • 0 new comments -
How to trigger NGO CodeGen via custom buildpipeline?
#2747 commented on
Mar 21, 2025 • 0 new comments -
MultiplayerService.CreateOrJoinSessionAsync sometimes returns before SceneManager is ready
#3146 commented on
Mar 21, 2025 • 0 new comments -
Support spawning a prefab of a NetworkObject that has child NetworkObjects (make re-parenting more consistent in Netcode projects)
#2700 commented on
Mar 19, 2025 • 0 new comments -
OverflowException with NetworkVariable using InstantiateAndSpawn with Dedicated-Server
#3079 commented on
Mar 19, 2025 • 0 new comments -
There is a problem with calling MultiplayerService.Instance.CreateOrJoinSessionAsync in the WebGL build [Distributive Authority]
#3182 commented on
Mar 18, 2025 • 0 new comments -
Multiplayer Sessions API Matchmaker with Multiplay wont finish connecting.
#3159 commented on
Mar 18, 2025 • 0 new comments -
IsOwner false on a NetworkBehaviour with 'NetworkObject that has IsOwner = True'
#3210 commented on
Mar 18, 2025 • 0 new comments -
NetworkTransform 1.11.0 can initialize world space objects to wrong position
#3080 commented on
Mar 17, 2025 • 0 new comments -
NetworkTransform's interpolator uses what looks like a configurable double lerp, with no way to configure it.
#3112 commented on
Mar 6, 2025 • 0 new comments -
Changing NetworkVariable value make NetworkTransform do not sync from client to server
#3188 commented on
Mar 3, 2025 • 0 new comments