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spaceinvaders1.py
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#program for the classic space invader game
import turtle
import os
import math
import random
import winsound
#setting up the screen
screen=turtle.Screen()
screen.screensize()
screen.setup(width = 700, height = 750)
screen.bgcolor("black")
screen.title("Space Invaders")
screen.bgpic("space_invaders_background.gif")
#register the shapes
turtle.register_shape("invader.gif")
turtle.register_shape("player.gif")
border_pen=turtle.Turtle()
border_pen.penup()
border_pen.speed(0)
border_pen.color("white")
border_pen.setposition(-300,-300)
border_pen.pendown()
border_pen.pensize(3)
for i in range(4):
border_pen.forward(600)
border_pen.left(90)
border_pen.hideturtle()
#creating the player
player=turtle.Turtle()
player.setheading(90)
player.speed(0)
player.setposition(0, -250)
player.penup()
player.shape('player.gif')
#Initializing the score
score=0
score_pen=turtle.Turtle()
score_pen.speed(0)
score_pen.penup()
score_pen.color("white")
score_pen.setposition(-290,280)
scorestring="Score= %s" %score
score_pen.write(scorestring, False, align="left", font=("Arial", 12, "bold"))
score_pen.hideturtle()
#creating the enemies
enemies=[]
for i in range(5):
enemies.append(turtle.Turtle())
x=random.randint(-200,200)
y=random.randint(100,200)
enemies[i].setposition(x, y)
enemies[i].speed(0)
enemies[i].penup()
enemies[i].shape('invader.gif')
enemyspeed=2
#moving player left and right
playerspeed=15
def move_left():
x=player.xcor()
x-=playerspeed
if x < -280:
x=-280
player.setx(x)
def move_right():
x=player.xcor()
x+=playerspeed
if x > 280:
x=280
player.setx(x)
def fire_bullet():
global bulletstate
if bulletstate=="ready":
bulletstate="fire"
winsound.PlaySound("laser.wav", winsound.SND_FILENAME|winsound.SND_ASYNC)
x=player.xcor()
y=player.ycor()+10
bullet.setposition(x, y)
bullet.showturtle()
def isCollision(t1, t2):
distance=math.sqrt(math.pow(t1.xcor()-t2.xcor(),2)+math.pow(t1.ycor()-t2.ycor(),2))
if distance<15:
return True
else:
return False
#making the player's bullet
bullet=turtle.Turtle()
bullet.color("yellow")
bullet.speed(0)
bullet.penup()
bullet.shape("triangle")
bulletspeed=20
bullet.hideturtle()
bullet.setheading(90)
bullet.shapesize(0.5, 0.5)
bullet.setposition(0,-400)
bulletstate="ready"
#Making the turtle listen the key presses
turtle.listen()
turtle.onkey(move_left, "Left")
turtle.onkey(move_right, "Right")
turtle.onkey(fire_bullet, "space")
#main game loop
while True:
for enemy in enemies:
x=enemy.xcor()
x+=enemyspeed
if x > 280 or x < -280:
enemyspeed*=-1
for e in enemies:
y=e.ycor()
y-=40
e.sety(y)
if enemy.ycor() < -280:
x1=random.randint(-200,200)
y1=random.randint(100,200)
enemy.setposition(x1,y1)
enemy.setx(x)
#checking if the bullet hits the enemy
if isCollision(bullet, enemy):
winsound.PlaySound("explosion.wav", winsound.SND_FILENAME|winsound.SND_ASYNC)
bullet.hideturtle()
bullet.setposition(0,-400)
x=random.randint(-200,200)
y=random.randint(100,200)
enemy.setposition(x, y)
bulletstate="ready"
score+=10
scorestring="Score=%s" %score
score_pen.clear()
score_pen.write(scorestring, False, align="left", font=("Arial", 12, "bold"))
#checking if the enemy collides with player
if isCollision(enemy, player):
player.hideturtle()
enemy.hideturtle()
pen=turtle.Turtle()
pen.hideturtle()
pen.color("white")
pen.speed(0)
string=" Game Over\nYour Score=%s" %score
pen.write(string, False, align="center", font=("Arial", 12, "bold"))
break
#move the bullet
if bulletstate=="fire":
bullet.sety(bullet.ycor()+bulletspeed)
if bullet.ycor()>280:
bullet.hideturtle()
bulletstate="ready"
delay=raw_input("Press Enter to exit!")