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IpcClient.cpp
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/******************************************************************************
IPC - Simple cross-platform C++ IPC library
Copyright (c) 2024, Marcus Tomlinson
BSD 2-Clause License
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include <IpcClient.h>
#include <IpcCommon.h>
#include <mutex>
using namespace Ipc;
namespace Ipc::Private
{
class ClientImpl
{
public:
explicit ClientImpl( const std::filesystem::path& path )
: socketPath( path.string() )
{
}
static bool Send( SOCKET clientSocket, const Message& message )
{
int sendResult = send( clientSocket, reinterpret_cast<const char*>( message.AsRaw() ), (int)message.Size(), 0 );
if ( sendResult == SOCKET_ERROR )
{
return false;
}
return true;
}
std::vector<unsigned char> Receive( SOCKET clientSocket )
{
std::vector<unsigned char> result;
int recvResult = 0;
int recvFlags = 0;
do
{
recvResult = recv( clientSocket, reinterpret_cast<char*>( recvBytes ), c_recvBufferSize, recvFlags );
if ( recvResult > 0 )
{
result.insert( result.end(), recvBytes, recvBytes + recvResult );
#ifdef _WIN32
u_long opt = 1;
ioctlsocket( clientSocket, FIONBIO, &opt );
#else
recvFlags = MSG_DONTWAIT;
#endif
}
else if ( recvResult < 0 )
{
auto const errorCode = lastError();
#ifdef _WIN32
if ( errorCode != WSAEWOULDBLOCK )
#else
if ( errorCode != EWOULDBLOCK )
#endif
{
result.clear();
}
}
} while ( recvResult > 0 );
#ifdef _WIN32
u_long opt = 0;
ioctlsocket( clientSocket, FIONBIO, &opt );
#endif
return result;
}
std::string initError;
std::string socketPath = "";
sockaddr_un socketAddr;
unsigned char recvBytes[c_recvBufferSize] = {};
std::mutex sendMutex;
};
} // namespace Ipc::Private
Client::Client( const std::filesystem::path& socketPath )
: p( std::make_unique<Private::ClientImpl>( socketPath ) )
{
#ifdef _WIN32
WSADATA wsd;
if ( WSAStartup( WINSOCK_VERSION, &wsd ) != 0 )
{
p->initError = "WSAStartup() failed";
return;
}
#endif
if ( p->socketPath.length() > sizeof( sockaddr_un::sun_path ) )
{
p->initError = "socket path too long: " + p->socketPath;
return;
}
memset( &p->socketAddr, 0, sizeof( p->socketAddr ) );
p->socketAddr.sun_family = AF_UNIX;
strncpy( p->socketAddr.sun_path, p->socketPath.c_str(), p->socketPath.length() );
}
Client::~Client()
{
std::lock_guard<std::mutex> lock( p->sendMutex );
#ifdef _WIN32
WSACleanup();
#endif
}
Message Client::Send( const Message& header, const Message& message )
{
if ( !p->initError.empty() )
{
return Message( p->initError, true );
}
std::lock_guard<std::mutex> lock( p->sendMutex );
if ( header.Size() == 0 )
{
return Message( "header can not be empty", true );
}
if ( message.Size() == 0 )
{
return Message( "message can not be empty", true );
}
SOCKET clientSocket = socket( AF_UNIX, SOCK_STREAM, PF_UNSPEC );
if ( clientSocket == INVALID_SOCKET )
{
return Message( "socket() failed (error: " + std::to_string( lastError() ) + ")", true );
}
#ifdef _WIN32
int timeout = 2000;
setsockopt( clientSocket, SOL_SOCKET, SO_SNDTIMEO, reinterpret_cast<const char*>( &timeout ), sizeof( timeout ) );
setsockopt( clientSocket, SOL_SOCKET, SO_RCVTIMEO, reinterpret_cast<const char*>( &timeout ), sizeof( timeout ) );
#else
struct timeval timeout;
timeout.tv_sec = 2;
timeout.tv_usec = 0;
setsockopt( clientSocket, SOL_SOCKET, SO_SNDTIMEO, static_cast<const void*>( &timeout ), sizeof( timeout ) );
setsockopt( clientSocket, SOL_SOCKET, SO_RCVTIMEO, static_cast<const void*>( &timeout ), sizeof( timeout ) );
#endif
if ( connect( clientSocket, reinterpret_cast<const sockaddr*>( &p->socketAddr ), sizeof( p->socketAddr ) ) ==
SOCKET_ERROR )
{
closesocket( clientSocket );
return Message( "connect() failed (error: " + std::to_string( lastError() ) + ")", true );
}
// Send header data
if ( !p->Send( clientSocket, header ) )
{
closesocket( clientSocket );
return Message( "header send() failed (error: " + std::to_string( lastError() ) + ")", true );
}
// Receive ack
auto recvBytes = p->Receive( clientSocket );
if ( recvBytes.empty() || recvBytes[0] != 1 )
{
closesocket( clientSocket );
return Message( "ack recv() failed (error: " + std::to_string( lastError() ) + ")", true );
}
// Send message data
if ( !p->Send( clientSocket, message ) )
{
closesocket( clientSocket );
return Message( "message send() failed (error: " + std::to_string( lastError() ) + ")", true );
}
// Receive some data
recvBytes = p->Receive( clientSocket );
closesocket( clientSocket );
return recvBytes;
}