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DrawLine2D.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityLibrary
{
public class DrawLine2D : MonoBehaviour
{
[SerializeField]
protected LineRenderer m_LineRenderer;
[SerializeField]
protected bool m_AddCollider = false;
[SerializeField]
protected EdgeCollider2D m_EdgeCollider2D;
protected List<Vector2> m_Points;
public virtual LineRenderer lineRenderer {
get {
return m_LineRenderer;
}
}
public virtual bool addCollider {
get {
return m_AddCollider;
}
}
public virtual EdgeCollider2D edgeCollider2D {
get {
return m_EdgeCollider2D;
}
}
public virtual List<Vector2> points {
get {
return m_Points;
}
}
protected virtual void Awake()
{
if (m_LineRenderer == null)
{
Debug.LogWarning("DrawLine: Line Renderer not assigned, Adding and Using default Line Renderer.");
CreateDefaultLineRenderer();
}
if (m_EdgeCollider2D == null && m_AddCollider)
{
Debug.LogWarning("DrawLine: Edge Collider 2D not assigned, Adding and Using default Edge Collider 2D.");
CreateDefaultEdgeCollider2D();
}
m_Points = new List<Vector2>();
}
protected virtual void Update()
{
if (Input.GetMouseButtonDown(0))
{
Reset();
}
if (Input.GetMouseButton(0))
{
Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if (!m_Points.Contains(mousePosition))
{
m_Points.Add(mousePosition);
m_LineRenderer.positionCount = m_Points.Count;
m_LineRenderer.SetPosition(m_LineRenderer.positionCount - 1, mousePosition);
if (m_EdgeCollider2D != null && m_AddCollider && m_Points.Count > 1)
{
m_EdgeCollider2D.points = m_Points.ToArray();
}
}
}
}
protected virtual void Reset()
{
if (m_LineRenderer != null)
{
m_LineRenderer.positionCount = 0;
}
if (m_Points != null)
{
m_Points.Clear();
}
if (m_EdgeCollider2D != null && m_AddCollider)
{
m_EdgeCollider2D.Reset();
}
}
protected virtual void CreateDefaultLineRenderer()
{
m_LineRenderer = gameObject.AddComponent<LineRenderer>();
m_LineRenderer.positionCount = 0;
m_LineRenderer.material = new Material(Shader.Find("Particles/Additive"));
m_LineRenderer.startColor = Color.white;
m_LineRenderer.endColor = Color.white;
m_LineRenderer.startWidth = 0.2f;
m_LineRenderer.endWidth = 0.2f;
m_LineRenderer.useWorldSpace = true;
}
protected virtual void CreateDefaultEdgeCollider2D()
{
m_EdgeCollider2D = gameObject.AddComponent<EdgeCollider2D>();
}
}
}