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MaskingShaders.swift
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//
// MaskingShaders.swift
// UIKit
//
// Created by Geordie Jay on 25.10.17.
// Copyright © 2017 flowkey. All rights reserved.
//
extension VertexShader {
static let common = try! VertexShader(source:
"""
\(`in`) vec3 gpu_Vertex;
\(`in`) vec2 gpu_TexCoord;
\(`in`) vec4 gpu_Color;
uniform mat4 gpu_ModelViewProjectionMatrix;
\(`out`) vec4 originalColour;
\(`out`) vec2 absolutePixelPos;
void main(void)
{
originalColour = gpu_Color;
absolutePixelPos = vec2(gpu_Vertex.xy);
gl_Position = gpu_ModelViewProjectionMatrix * vec4(gpu_Vertex, 1.0);
}
"""
)
}
extension FragmentShader {
static let maskColourWithImage = try! FragmentShader(source: """
\(`in`) vec4 originalColour;
\(`in`) vec2 absolutePixelPos;
\(fragColorDefinition)
uniform vec4 maskFrame;
uniform sampler2D maskTexture;
void main(void)
{
vec2 maskCoordinate = vec2(
((absolutePixelPos.x - maskFrame.x) / maskFrame.w),
((absolutePixelPos.y - maskFrame.y) / maskFrame.z) // z == height
);
vec4 maskColour = \(texture)(maskTexture, maskCoordinate);
\(fragColor) = vec4(originalColour.rgb, originalColour.a * maskColour.a);
}
"""
)
}