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Reaction.h
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#pragma once
#include"BaseLib/Templates/BaseTypes.h"
#include"BaseLib/Export.h"
namespace BaseLib { namespace Policy {
enum class DLL_STATE ReactionKind : char
{
ESCALATE = 'E',
RESTART = 'R',
RESUME = 'C',
STOP = 'H'
};
class DLL_STATE Reaction
: public Templates::ComparableImmutableType<ReactionKind>
{
public:
Reaction(ReactionKind kind)
: Templates::ComparableImmutableType<ReactionKind>(kind)
{ }
virtual ~Reaction()
{ }
ReactionKind Kind() const
{
return this->Clone();
}
bool IsEscalate() const
{
return this->Clone() == ReactionKind::ESCALATE;
}
bool IsRestart() const
{
return this->Clone() == ReactionKind::RESTART;
}
bool IsResume() const
{
return this->Clone() == ReactionKind::RESUME;
}
bool IsStop() const
{
return this->Clone() == ReactionKind::STOP;
}
static Reaction Escalate()
{
return Reaction(ReactionKind::ESCALATE);
}
static Reaction Restart()
{
return Reaction(ReactionKind::RESTART);
}
static Reaction Resume()
{
return Reaction(ReactionKind::RESUME);
}
static Reaction Stop()
{
return Reaction(ReactionKind::STOP);
}
friend std::ostream& operator<<(std::ostream& ostr, const Reaction& t)
{
ostr << (char) t.delegate();
return ostr;
}
};
}}