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ExecutionStrategy.h
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#pragma once
#include"BaseLib/Exception.h"
#include"BaseLib/Runnable.h"
#include"BaseLib/Policy/IncludeLibs.h"
#include"BaseLib/Templates/StrategyMethods.h"
#include"BaseLib/Templates/ActionHolder.h"
#include"BaseLib/Status/ExecutionStatus.h"
#include"BaseLib/Export.h"
namespace BaseLib { namespace Strategy {
struct DLL_STATE DefaultRunnableExecution
{
static bool Perform(Runnable* runnable, Status::ExecutionStatus& status);
};
template <typename Return>
struct DefaultActionExecution
{
static Return Perform(Templates::Action0<Return>& action, Status::ExecutionStatus& status)
{
Return value;
try
{
action.Entry();
status.Start();
value = action.Invoke();
status.Success();
}
catch(BaseLib::GeneralException e)
{
IWARNING() << "Caught exception " << e;
status.Failure();
}
catch(std::runtime_error error)
{
IWARNING() << "Caught exception " << error.what();
status.Failure();
}
catch(...)
{
ICRITICAL() << "Caught undefined exception!";
status.Failure();
}
action.Exit();
return value;
}
};
template <typename Return, typename Action>
struct RunnableFutureExecution
{
static Return Perform(Action& action)
{
Return result;
try
{
action.Entry();
result = action.Invoke();
action.Exit();
action.Next(result);
action.Complete();
MutexTypeLocker<Action> lock(&action);
action.wakeAll();
}
catch(GeneralException e)
{
action.Exit();
action.Error(e);
MutexTypeLocker<Action> lock(&action);
action.wakeAll();
throw e;
}
catch(...)
{
action.Exit();
action.Error(Exception("Unhandled exception caught"));
MutexTypeLocker<Action> lock(&action);
action.wakeAll();
}
return result;
}
};
}}