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DataStatus.h
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#ifndef DCPS_Status_DataStatus_h_Included
#define DCPS_Status_DataStatus_h_Included
#include<bitset>
#include"DCPS/CommonDefines.h"
#include"DCPS/Export.h"
namespace DCPS { namespace Status
{
/**
* @brief A data sample state can be either Read, NotRead or Any.
*
* For each sample received, the middleware internally maintains a sample_state relative to each DataReader.
*/
class DLL_STATE SampleState : public std::bitset<DEFAULT_STATE_BIT_COUNT>
{
public:
typedef std::bitset<DEFAULT_STATE_BIT_COUNT> MaskType;
public:
SampleState() : MaskType() { }
explicit SampleState(uint32_t i) : MaskType((int32_t)i) { }
SampleState(const SampleState& src) : MaskType(src) { }
SampleState(const MaskType& src) : MaskType(src) { }
public:
/**
* @brief READ indicates that the DataReader has already accessed that sample by means of read
*
* @return
*/
inline static const SampleState Read()
{
return SampleState(0x0001 << 0u);
}
/**
* @brief NOT READ indicates that the DataReader has not accessed that sample before.
*
* @return
*/
inline static const SampleState NotRead()
{
return SampleState(0x0001 << 1u);
}
inline static const SampleState Any() {
return SampleState(~0u);
}
};
/**
* @brief A data view state can be either New, NotNew or Any
*/
class DLL_STATE ViewState : public std::bitset<DEFAULT_STATE_BIT_COUNT>
{
public:
typedef std::bitset<DEFAULT_STATE_BIT_COUNT> MaskType;
public:
ViewState() : MaskType() { }
explicit ViewState(uint32_t m) : MaskType((int32_t)m) { }
ViewState(const ViewState& src) : MaskType(src) { }
ViewState(const MaskType& src) : MaskType(src) { }
public:
inline static const ViewState NewView()
{
return ViewState(0x0001 << 0u);
}
inline static const ViewState NotNewView()
{
return ViewState(0x0001 << 1u);
}
inline static const ViewState Any()
{
return ViewState(~0u);
}
};
/**
* @brief A data instance state can be Alive, NotAliveDisposed, NotAliveNoWriters, NotAliveMask or Any
*
* For each instance the middleware internally maintains an instance_state.
*/
class DLL_STATE InstanceState : public std::bitset<DEFAULT_STATE_BIT_COUNT>
{
public:
typedef std::bitset<DEFAULT_STATE_BIT_COUNT> MaskType;
public:
explicit InstanceState(uint32_t m) : MaskType((int32_t)m) { }
InstanceState() : MaskType() { }
InstanceState(const InstanceState& src) : MaskType(src) { }
InstanceState(const MaskType& src) : MaskType(src) { }
public:
/**
* @brief ALIVE indicates that (a) samples have been received for the instance, (b) there are
* live DataWriter entities writing the instance, and (c) the instance has not been explicitly
* disposed (or else more samples have been received after it was disposed).
*
* @return
*/
inline static const InstanceState Alive()
{
return InstanceState(0x0001 << 0u);
}
/**
* @brief NOT ALIVE DISPOSED indicates the instance was explicitly disposed by a DataWriter by
* means of the dispose operation.
*
* @return
*/
inline static const InstanceState NotAliveDisposed()
{
return InstanceState(0x0001 << 1u);
}
/**
* @brief NotAliveNoWriters indicates the instance has been declared as not-alive by the DataReader
* because it detected that there are no live DataWriter entities writing that instance.
*
* @return
*/
inline static const InstanceState NotAliveNoWriters()
{
return InstanceState(0x0001 << 2u);
}
inline static const InstanceState NotAliveMask()
{
return NotAliveDisposed() | NotAliveNoWriters();
}
inline static const InstanceState Any()
{
return InstanceState(~0u);
}
};
/**
* @brief A container class for SampleState, ViewState and InstanceState.
*/
class DLL_STATE DataState
{
public:
DataState()
: sampleState_(SampleState::Any())
, viewState_(ViewState::Any())
, instanceState_(InstanceState::Any())
{ }
/* implicit */ DataState(const SampleState& ss)
: sampleState_(ss)
, viewState_(ViewState::Any())
, instanceState_(InstanceState::Any())
{ }
/* implicit */ DataState(const ViewState& vs)
: sampleState_(SampleState::Any())
, viewState_(vs)
, instanceState_(InstanceState::Any())
{ }
/* implicit */ DataState(const InstanceState& is)
: sampleState_(SampleState::Any())
, viewState_(ViewState::Any())
, instanceState_(is)
{ }
DataState(const SampleState& ss,
const ViewState& vs,
const InstanceState& is)
: sampleState_(ss), viewState_(vs), instanceState_(is)
{ }
DataState& operator << (const SampleState& ss) {
sampleState_ = ss;
return *this;
}
DataState& operator << (const InstanceState& is)
{
instanceState_ = is;
return *this;
}
DataState& operator << (const ViewState& vs)
{
viewState_ = vs;
return *this;
}
const DataState& operator >> (SampleState& ss) const
{
ss = sampleState_;
return *this;
}
const DataState& operator >> (InstanceState& is) const
{
is = instanceState_;
return *this;
}
const DataState& operator >> (ViewState& vs) const
{
vs = viewState_;
return *this;
}
const SampleState& GetSampleState() const
{
return sampleState_;
}
void SetSampleState(const SampleState& ss)
{
*this << ss;
}
const InstanceState& GetInstanceState() const
{
return instanceState_;
}
void SetInstanceState(const InstanceState& is)
{
*this << is;
}
const ViewState& GetViewState() const
{
return viewState_;
}
void SetViewState(const ViewState& vs)
{
*this << vs;
}
static DataState Any()
{
return DataState(SampleState::Any(), ViewState::Any(),InstanceState::Any());
}
static DataState NewData()
{
return DataState(SampleState::NotRead(),ViewState::Any(),InstanceState::Alive());
}
static DataState AnyData()
{
return DataState(SampleState::Any(),ViewState::Any(),InstanceState::Alive());
}
static DataState NewInstance()
{
return DataState(SampleState::Any(),ViewState::NewView(),InstanceState::Alive());
}
private:
SampleState sampleState_;
ViewState viewState_;
InstanceState instanceState_;
};
}}
#endif