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ClientDynamicsManager.cpp
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#include "MembershipManager/ClientDynamicsManager.h"
ClientDynamicsManager::ClientDynamicsManager()
: membershipManagerConnection_(NULL)
, groupManagerConnection_(NULL)
, multicastManager_(NULL)
, runThread_(true)
{
start();
}
ClientDynamicsManager::~ClientDynamicsManager()
{
StopAllThreads();
MutexLocker lock(&mutexUpdate_);
if(membershipManagerConnection_) delete membershipManagerConnection_;
if(groupManagerConnection_) delete groupManagerConnection_;
if(multicastManager_) delete multicastManager_;
membershipManagerConnection_ = NULL;
groupManagerConnection_ = NULL;
multicastManager_ = NULL;
}
bool ClientDynamicsManager::StopAllThreads()
{
lock();
runThread_ = false;
wakeAll();
unlock();
if(membershipManagerConnection_)
membershipManagerConnection_->StopConnection(true);
if(groupManagerConnection_)
groupManagerConnection_->StopConnection(true);
return this->wait();
}
/*
Create a client-based membership-manager implementation
that automatically detects when clients join and leave.
This class should include:
-> All multicast objects (MulticastManager with client/server), etc.
-> Maintain connection with MembershipManager, GroupManager, etc,
and update all objects based on need.
*/
void ClientDynamicsManager::run()
{
while(membershipManagerConnection_ == NULL || groupManagerConnection_ == NULL || multicastManager_ == NULL)
waitCondition_.wait(&mutexUpdate_);
IWARNING() << "RUNNING!" << endl;
ASSERT(groupManagerConnection_);
ASSERT(membershipManagerConnection_);
ASSERT(multicastManager_);
while(runThread_)
{
bool wokenUp = groupManagerConnection_->lockedAndUnlockedWait(1000000);
MutexLocker lock(&mutexUpdate_);
if(runThread_ == false) break;
if(wokenUp == false) continue;
groupInformation_ = groupManagerConnection_->GetGroupInformation();
IWARNING() << "GOT GROUP INFORMATION!" << endl;
multicastManager_->AddOrRemoveMulticastClients(groupInformation_);
}
IWARNING() << "ENDING!" << endl;
}
GroupInformation ClientDynamicsManager::GetGroupInformation()
{
MutexLocker lock(&mutexUpdate_);
ASSERT(groupManagerConnection_ != NULL);
return groupManagerConnection_->GetGroupInformation();
}
HostInformation ClientDynamicsManager::GetHostInformation()
{
MutexLocker lock(&mutexUpdate_);
ASSERT(groupManagerConnection_ != NULL);
return groupManagerConnection_->GetHostInformation();
}
void ClientDynamicsManager::StartMulticastManager(const InterfaceHandle &multicastServerHandle)
{
MutexLocker lock(&mutexUpdate_);
if(multicastManager_ == NULL)
multicastManager_ = new MulticastManager(multicastServerHandle);
ASSERT(groupManagerConnection_!= NULL);
multicastManager_->AddOrRemoveMulticastClients(groupManagerConnection_->GetGroupInformation());
// TODO: Restart with new handle if already started!
wakeAll();
}
void ClientDynamicsManager::RegisterInterface(int interfaceId, RpcServer *rpcServer)
{
MutexLocker lock(&mutexUpdate_);
ASSERT(multicastManager_ != NULL);
ASSERT(groupManagerConnection_!= NULL);
multicastManager_->RegisterInterface(interfaceId, rpcServer);
//wakeAll();
}
bool ClientDynamicsManager::RegisterInGroup(const HostInformation &info, const InterfaceHandle &handle, const string &groupName)
{
MutexLocker lock(&mutexUpdate_);
if(groupManagerConnection_ == NULL)
groupManagerConnection_ = new GroupManagerConnection(info, handle, groupName);
// TODO: if already registered in a group then
// 1. Leave current group
// 2. Join new group
bool ret = groupManagerConnection_->StartConnection(true);
wakeAll();
return ret;
}
void ClientDynamicsManager::RegisterAsMember(const HostInformation &info, const InterfaceHandle &handle)
{
MutexLocker lock(&mutexUpdate_);
if(membershipManagerConnection_ == NULL)
membershipManagerConnection_ = new MembershipManagerConnection(info, handle);
if(membershipManagerConnection_->IsLoggedIn() == false)
membershipManagerConnection_->StartConnection(true);
wakeAll();
}