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MembershipManagerConnection.cpp
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#include"MembershipManager/MembershipManagerConnection.h"
// -------------------------------------------------------
// MembershipManager connection
// -------------------------------------------------------
MembershipManagerConnection::MembershipManagerConnection(const HostInformation &info, InterfaceHandle membershipHandle, bool autoStart)
: membershipManagerProxy_(NULL)
, myHostInformation_(info)
, membershipManagerHandle_(membershipHandle)
, isLoggedIn_(false)
, automaticLogin_(autoStart)
, runThread_(autoStart)
{
membershipManagerHandle_.SetHostName(HostInformationSpace::GetIPAddress(membershipManagerHandle_.GetHostName()));
myHostInformation_.SetHostIP(HostInformationSpace::GetIPAddress(myHostInformation_.GetHostName()));
myHostInformation_.SetOnlineStatus(HostInformation::OFFLINE);
if(autoStart) StartConnection(false);
}
MembershipManagerConnection::~MembershipManagerConnection(void)
{
Logout();
}
//-----------------------------------------------------------------------------------------
// main thread sends alive messages to MembershipManager
//-----------------------------------------------------------------------------------------
void MembershipManagerConnection::run()
{
IWARNING() << " Started thread ";
if(automaticLogin() == true)
{
Login();
wakeAll();
}
ASSERT(runThread() == true);
while(runThread())
{
try
{
bool wokenUp = lockedAndUnlockedWait(1000);
if(IsLoggedIn() == false || runThread() == false) continue;
//IWARNING() << "Sending alive checker " << myHostInformation_.GetComponentName();
int ret = membershipManagerProxy_->AliveChecker(myHostInformation_.GetComponentName());
}
catch(Exception io)
{
cout << myHostInformation_.GetComponentName() << ": MembershipManager connect exception: " << io.msg() << ". Attempting Reconnect." << endl;
Thread::sleep(1);
}
catch(...)
{
//cout << myHostInformation_.GetComponentName() << ": Lost connection to MembershipManager. Attempting Reconnect." << endl;
Thread::sleep(1);
}
}
}
//-----------------------------------------------------------------------------------------
// private functions -- not thread safe -> mutex from outside
//-----------------------------------------------------------------------------------------
void MembershipManagerConnection::logout()
{
if(isLoggedIn_ == false)
{
ASSERT(myHostInformation_.GetOnlineStatus() == HostInformation::OFFLINE);
IDEBUG() << "Already logged out from " << membershipManagerHandle_;
wakeAll();
return;
}
myHostInformation_.SetOnlineStatus(HostInformation::OFFLINE);
if(membershipManagerProxy_ == NULL) return;
if(isLoggedIn_ == true)
{
try
{
membershipManagerProxy_->Logout(myHostInformation_.GetComponentName());
isLoggedIn_ = false;
}
catch(Exception io)
{
cout << myHostInformation_.GetComponentName() << "Exception Caught! MembershipManager logout failed: " << io.msg() << " Setting local status to OFFLINE anyway!" << endl;
isLoggedIn_ = false;
}
catch(...)
{
cout << myHostInformation_.GetComponentName() << "Exception caught! MembershipManager logout failed: Setting local status to OFFLINE anyway!" << endl;
isLoggedIn_ = false;
}
}
wakeAll();
}
bool MembershipManagerConnection::login()
{
if(isLoggedIn_ == true)
{
ASSERT(myHostInformation_.GetOnlineStatus() == HostInformation::ONLINE);
IDEBUG() << "Already logged in to " << membershipManagerHandle_ << endl;
return true;
}
if(membershipManagerProxy_ == NULL)
membershipManagerProxy_ = new MembershipManagerClient(membershipManagerHandle_, true);
//IDEBUG() << "Connecting MembershipManager on host " << membershipManagerHandle_ << endl;
int numAttempts = 0;
while(runThread_)
{
try
{
if(!membershipManagerProxy_->WaitConnected())
{
Thread::sleep(1);
continue;
}
myHostInformation_.SetOnlineStatus(HostInformation::ONLINE);
myHostInformation_.SetTimeStamp(HostInformationSpace::GetTimeStamp());
int ret = membershipManagerProxy_->Login(myHostInformation_);
IDEBUG() << " " << myHostInformation_.GetComponentName() << " connected to MembershipManager " << ret;
return true;
}
catch(Exception io)
{
cout << myHostInformation_.GetComponentName() << ": MembershipManager connect exception: " << io.msg() << "Attempting again (" << numAttempts++ << ")" << endl;
Thread::sleep(1);
}
catch(...)
{
//cout << myHostInformation_.GetComponentName() << ": Could not connect to MembershipManager. Attempting again (" << numAttempts << ")" << endl;
cout << "." ;
Thread::sleep(1);
}
}
return false;
}
//-----------------------------------------------------------------------------------------
// public functions -- thread safe -> mutexed
//-----------------------------------------------------------------------------------------
bool MembershipManagerConnection::Login()
{
MutexLocker lock(&classMutex_);
return (isLoggedIn_ = login());
}
void MembershipManagerConnection::Logout()
{
MutexLocker lock(&classMutex_);
logout();
}
bool MembershipManagerConnection::IsLoggedIn()
{
MutexLocker lock(&classMutex_);
return isLoggedIn_;
}
bool MembershipManagerConnection::StopConnection(bool waitForStop)
{
lock();
runThread_ = false;
wakeAll();
unlock();
if(waitForStop == true) Thread::wait();
}
bool MembershipManagerConnection::StartConnection(bool waitForConnection)
{
lock();
runThread_ = true;
if(isLoggedIn_ == false)
automaticLogin_ = true;
if(Thread::isRunning() == false)
{
Thread::start();
wakeAll();
}
if(waitForConnection)
{
while(!isLoggedIn_ && runThread_)
{
bool wokenUp = classCondition_.wait(&classMutex_, 1000);
if(isLoggedIn_ == true) break;
// -- debug --
if(wokenUp)
IWARNING() << "WARNING! Woken up but still waiting for connection to the MembershipManager " << membershipManagerHandle_;
else
IWARNING() << " Still waiting for connection to the MembershipManager " << membershipManagerHandle_;
// -- debug end --
}
}
bool loggedIn = isLoggedIn_;
unlock();
return loggedIn;
}