|
| 1 | +import random |
| 2 | + |
| 3 | +class DungeonGenerator: |
| 4 | + def __init__(self, width, height, num_levels): |
| 5 | + self.width = width |
| 6 | + self.height = height |
| 7 | + self.num_levels = num_levels |
| 8 | + self.dungeons = [] |
| 9 | + |
| 10 | + def generate(self): |
| 11 | + for _ in range(self.num_levels): |
| 12 | + dungeon = [[' ' for _ in range(self.width)] for _ in range(self.height)] |
| 13 | + self.add_rooms(dungeon) |
| 14 | + self.add_corridors(dungeon) |
| 15 | + self.add_doors(dungeon) |
| 16 | + self.add_enemies(dungeon) |
| 17 | + self.add_treasures(dungeon) |
| 18 | + self.add_traps(dungeon) |
| 19 | + self.add_stairs(dungeon) |
| 20 | + self.dungeons.append(dungeon) |
| 21 | + |
| 22 | + def add_rooms(self, dungeon): |
| 23 | + num_rooms = random.randint(15, 30) |
| 24 | + for _ in range(num_rooms): |
| 25 | + room_width = random.randint(4, 12) |
| 26 | + room_height = random.randint(4, 10) |
| 27 | + x = random.randint(1, self.width - room_width - 1) |
| 28 | + y = random.randint(1, self.height - room_height - 1) |
| 29 | + self.create_room(dungeon, x, y, room_width, room_height) |
| 30 | + |
| 31 | + def create_room(self, dungeon, x, y, width, height): |
| 32 | + for i in range(x, x + width): |
| 33 | + for j in range(y, y + height): |
| 34 | + dungeon[j][i] = '.' |
| 35 | + |
| 36 | + def add_corridors(self, dungeon): |
| 37 | + for i in range(len(dungeon) - 1): |
| 38 | + for j in range(len(dungeon[0]) - 1): |
| 39 | + if dungeon[i][j] == '.' and dungeon[i+1][j] == '.': |
| 40 | + self.create_vertical_corridor(dungeon, i, j) |
| 41 | + if dungeon[i][j] == '.' and dungeon[i][j+1] == '.': |
| 42 | + self.create_horizontal_corridor(dungeon, i, j) |
| 43 | + |
| 44 | + def create_vertical_corridor(self, dungeon, x, y): |
| 45 | + while y < len(dungeon[0]) - 1 and dungeon[x][y] != '#': |
| 46 | + dungeon[x][y] = '#' |
| 47 | + y += 1 |
| 48 | + |
| 49 | + def create_horizontal_corridor(self, dungeon, x, y): |
| 50 | + while x < len(dungeon) - 1 and dungeon[x][y] != '#': |
| 51 | + dungeon[x][y] = '#' |
| 52 | + x += 1 |
| 53 | + |
| 54 | + def add_doors(self, dungeon): |
| 55 | + for i in range(1, len(dungeon) - 1): |
| 56 | + for j in range(1, len(dungeon[0]) - 1): |
| 57 | + if dungeon[i][j] == '.' and random.random() < 0.02: |
| 58 | + dungeon[i][j] = '+' |
| 59 | + |
| 60 | + def add_enemies(self, dungeon): |
| 61 | + num_enemies = random.randint(5, 15) |
| 62 | + enemy_types = ['Goblin', 'Skeleton', 'Orc', 'Spider'] |
| 63 | + for _ in range(num_enemies): |
| 64 | + x = random.randint(1, self.width - 2) |
| 65 | + y = random.randint(1, self.height - 2) |
| 66 | + if dungeon[y][x] == '.': |
| 67 | + enemy_type = random.choice(enemy_types) |
| 68 | + dungeon[y][x] = 'E(' + enemy_type[0] + ')' |
| 69 | + |
| 70 | + def add_treasures(self, dungeon): |
| 71 | + num_treasures = random.randint(5, 10) |
| 72 | + treasure_types = ['Gold', 'Gem', 'Artifact'] |
| 73 | + for _ in range(num_treasures): |
| 74 | + x = random.randint(1, self.width - 2) |
| 75 | + y = random.randint(1, self.height - 2) |
| 76 | + if dungeon[y][x] == '.': |
| 77 | + treasure_type = random.choice(treasure_types) |
| 78 | + dungeon[y][x] = '$(' + treasure_type[0] + ')' |
| 79 | + |
| 80 | + def add_traps(self, dungeon): |
| 81 | + num_traps = random.randint(5, 10) |
| 82 | + trap_types = ['Spikes', 'Poison', 'Fire'] |
| 83 | + for _ in range(num_traps): |
| 84 | + x = random.randint(1, self.width - 2) |
| 85 | + y = random.randint(1, self.height - 2) |
| 86 | + if dungeon[y][x] == '.': |
| 87 | + trap_type = random.choice(trap_types) |
| 88 | + dungeon[y][x] = '^(' + trap_type[0] + ')' |
| 89 | + |
| 90 | + def add_stairs(self, dungeon): |
| 91 | + for _ in range(2): |
| 92 | + x = random.randint(1, self.width - 2) |
| 93 | + y = random.randint(1, self.height - 2) |
| 94 | + if dungeon[y][x] == '.': |
| 95 | + dungeon[y][x] = '<' if _ == 0 else '>' |
| 96 | + |
| 97 | + def print_dungeons(self): |
| 98 | + for level, dungeon in enumerate(self.dungeons, start=1): |
| 99 | + print(f"Level {level} Dungeon:") |
| 100 | + for row in dungeon: |
| 101 | + print(''.join(row)) |
| 102 | + print() |
| 103 | + |
| 104 | +# Create a dungeon generator and generate dungeons |
| 105 | +dungeon_generator = DungeonGenerator(80, 40, num_levels=3) |
| 106 | +dungeon_generator.generate() |
| 107 | + |
| 108 | +# Print the generated dungeons |
| 109 | +dungeon_generator.print_dungeons() |
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