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common.go
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package main
import (
"bufio"
"fmt"
"os"
"strings"
)
type P struct{ X, Y, Z int }
type Brick struct {
ID int
Start, End P
}
type Space struct {
Map map[P]int
Bricks map[int]*Brick
}
func parse() *Space {
s := NewSpace()
scanner := bufio.NewScanner(os.Stdin)
for i := 0; scanner.Scan(); i++ {
ff := strings.Split(scanner.Text(), "~")
var start, end P
_, _ = fmt.Sscanf(ff[0], "%d,%d,%d", &start.X, &start.Y, &start.Z)
_, _ = fmt.Sscanf(ff[1], "%d,%d,%d", &end.X, &end.Y, &end.Z)
s.Add(&Brick{i, start, end})
}
return s
}
func NewSpace() *Space {
return &Space{
Map: make(map[P]int),
Bricks: make(map[int]*Brick),
}
}
func (s *Space) Add(b *Brick) {
s.Bricks[b.ID] = b
for x := b.Start.X; x <= b.End.X; x++ {
for y := b.Start.Y; y <= b.End.Y; y++ {
for z := b.Start.Z; z <= b.End.Z; z++ {
s.Map[P{x, y, z}] = b.ID
}
}
}
}
func (s *Space) Fall() int {
fallen := map[int]struct{}{}
for changed := true; changed; {
changed = false
for _, b := range s.Bricks {
for s.EmptyBelow(b) {
s.Move(b, P{0, 0, -1})
changed = true
fallen[b.ID] = struct{}{}
}
}
}
return len(fallen)
}
func (s *Space) EmptyBelow(b *Brick) bool {
if b.Start.Z == 1 {
return false
}
for x := b.Start.X; x <= b.End.X; x++ {
for y := b.Start.Y; y <= b.End.Y; y++ {
if _, full := s.Map[P{x, y, b.Start.Z - 1}]; full {
return false
}
}
}
return true
}
func (s *Space) Move(b *Brick, p P) {
for x := b.Start.X; x <= b.End.X; x++ {
for y := b.Start.Y; y <= b.End.Y; y++ {
for z := b.Start.Z; z <= b.End.Z; z++ {
delete(s.Map, P{x, y, z})
}
}
}
for x := b.Start.X + p.X; x <= b.End.X+p.X; x++ {
for y := b.Start.Y + p.Y; y <= b.End.Y+p.Y; y++ {
for z := b.Start.Z + p.Z; z <= b.End.Z+p.Z; z++ {
s.Map[P{x, y, z}] = b.ID
}
}
}
s.Bricks[b.ID].Start.X += p.X
s.Bricks[b.ID].Start.Y += p.Y
s.Bricks[b.ID].Start.Z += p.Z
s.Bricks[b.ID].End.X += p.X
s.Bricks[b.ID].End.Y += p.Y
s.Bricks[b.ID].End.Z += p.Z
}
func (s *Space) TopOf(b *Brick) []*Brick {
var onTop []*Brick
for x := b.Start.X; x <= b.End.X; x++ {
for y := b.Start.Y; y <= b.End.Y; y++ {
if id, ok := s.Map[P{x, y, b.End.Z + 1}]; ok {
onTop = append(onTop, s.Bricks[id])
}
}
}
return onTop
}
func (s *Space) SafeToDisintegrate(b *Brick) bool {
for _, topB := range s.TopOf(b) {
if s.DependsOn(topB, b) {
return false
}
}
return true
}
func (s *Space) DependsOn(topB, botB *Brick) bool {
for x := topB.Start.X; x <= topB.End.X; x++ {
for y := topB.Start.Y; y <= topB.End.Y; y++ {
if id, full := s.Map[P{x, y, topB.Start.Z - 1}]; full && id != botB.ID {
return false
}
}
}
return true
}