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unturned-query.cpp
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#include <iostream>
#include <string>
#include <cstring>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <unistd.h>
using namespace std;
struct UnturnedServerInfo {
bool online;
string name;
int players;
int max_players;
};
UnturnedServerInfo get_untuned_server_info(const char* ip_address, int port) {
UnturnedServerInfo server_info;
// create a UDP socket
int sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (sock == -1) {
cerr << "Error creating socket." << endl;
server_info.online = false;
return server_info;
}
// set socket timeout
struct timeval timeout;
timeout.tv_sec = 2;
timeout.tv_usec = 0;
if (setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout)) == -1) {
cerr << "Error setting socket timeout." << endl;
close(sock);
server_info.online = false;
return server_info;
}
// build the query packet
uint8_t packet[] = {
0xFF, 0xFF, 0xFF, 0xFF, 'U', 'S', 'Q', 'e', 'r', 'y', 0x00
};
// send the query packet to the server
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_addr.s_addr = inet_addr(ip_address);
server_addr.sin_port = htons(port);
if (sendto(sock, packet, sizeof(packet), 0, (struct sockaddr*)&server_addr, sizeof(server_addr)) == -1) {
cerr << "Error sending query packet." << endl;
close(sock);
server_info.online = false;
return server_info;
}
// receive the response packet from the server
uint8_t response_packet[4096];
memset(response_packet, 0, sizeof(response_packet));
struct sockaddr_in response_addr;
socklen_t response_addr_len = sizeof(response_addr);
ssize_t num_bytes_received = recvfrom(sock, response_packet, sizeof(response_packet), 0, (struct sockaddr*)&response_addr, &response_addr_len);
if (num_bytes_received == -1) {
cerr << "Error receiving response packet." << endl;
close(sock);
server_info.online = false;
return server_info;
}
close(sock);
// parse the response packet
server_info.online = true;
// skip the first 10 bytes (magic bytes and packet type)
const uint8_t* response_data = response_packet + 10;
// read the server name (null-terminated string)
server_info.name = (const char*)response_data;
response_data += server_info.name.length() + 1;
// read the map name (null-terminated string)
string map_name = (const char*)response_data;
response_data += map_name.length() + 1;
// read the game mode (null-terminated string)
string game_mode = (const char*)response_data;
response_data += game_mode.length() + 1;
// read the current number of players
server_info.players = (int)*response_data++;
server_info.max_players = (int)*response_data++;
return server_info;
}