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EarthquakeMarker.java
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package module4;
import de.fhpotsdam.unfolding.data.PointFeature;
import de.fhpotsdam.unfolding.marker.SimplePointMarker;
import processing.core.PGraphics;
/** Implements a visual marker for earthquakes on an earthquake map
*
* @author UC San Diego Intermediate Software Development MOOC team
* @author Your name here
*
*/
public abstract class EarthquakeMarker extends SimplePointMarker
{
// Did the earthquake occur on land? This will be set by the subclasses.
protected boolean isOnLand;
// SimplePointMarker has a field "radius" which is inherited
// by Earthquake marker:
// protected float radius;
//
// You will want to set this in the constructor, either
// using the thresholds below, or a continuous function
// based on magnitude.
/** Greater than or equal to this threshold is a moderate earthquake */
public static final float THRESHOLD_MODERATE = 5;
/** Greater than or equal to this threshold is a light earthquake */
public static final float THRESHOLD_LIGHT = 4;
/** Greater than or equal to this threshold is an intermediate depth */
public static final float THRESHOLD_INTERMEDIATE = 70;
/** Greater than or equal to this threshold is a deep depth */
public static final float THRESHOLD_DEEP = 300;
// abstract method implemented in derived classes
public abstract void drawEarthquake(PGraphics pg, float x, float y);
// constructor
public EarthquakeMarker (PointFeature feature)
{
super(feature.getLocation());
// Add a radius property and then set the properties
java.util.HashMap<String, Object> properties = feature.getProperties();
float magnitude = Float.parseFloat(properties.get("magnitude").toString());
properties.put("radius", 2*magnitude );
setProperties(properties);
this.radius = 1.75f*getMagnitude();
}
// calls abstract method drawEarthquake and then checks age and draws X if needed
public void draw(PGraphics pg, float x, float y) {
// save previous styling
pg.pushStyle();
// determine color of marker from depth
colorDetermine(pg);
// call abstract method implemented in child class to draw marker shape
drawEarthquake(pg, x, y);
// OPTIONAL TODO: draw X over marker if within past day
// reset to previous styling
pg.popStyle();
}
// determine color of marker from depth, and set pg's fill color
// using the pg.fill method.
// We suggest: Deep = red, intermediate = blue, shallow = yellow
// But this is up to you, of course.
// You might find the getters below helpful.
private void colorDetermine(PGraphics pg)
{
//TODO: Implement this method
float depth=this.getDepth();
if(depth>=THRESHOLD_DEEP)
pg.fill(255,0,0);
else if(depth>=THRESHOLD_INTERMEDIATE)
pg.fill(0,0,255);
else if(depth>=THRESHOLD_MODERATE)
pg.fill(255,255,0);
else if(depth>=THRESHOLD_LIGHT)
pg.fill(50, 168, 162);
}
/*
* getters for earthquake properties
*/
public float getMagnitude() {
return Float.parseFloat(getProperty("magnitude").toString());
}
public float getDepth() {
return Float.parseFloat(getProperty("depth").toString());
}
public String getTitle() {
return (String) getProperty("title");
}
public float getRadius() {
return Float.parseFloat(getProperty("radius").toString());
}
public boolean isOnLand()
{
return isOnLand;
}
}