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CanvasRenderMode.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// usage: Attach this script to gameobject with Canvas component
// click mouse button to switch modes *note: worldspace will not be visible without scaling it
// https://docs.unity3d.com/ScriptReference/Canvas-renderMode.html
namespace UnityLibrary
{
public class CanvasRenderMode : MonoBehaviour
{
Canvas canvas;
void Start()
{
canvas = GetComponent<Canvas>();
if (canvas == null)
{
Debug.LogError("Canvas not found..", gameObject);
this.enabled = false;
}
}
void Update()
{
// switch modes on left mouse click
if (Input.GetMouseButtonDown(0))
{
if (canvas.renderMode != RenderMode.WorldSpace)
{
canvas.renderMode = RenderMode.WorldSpace;
} else
{
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
}
}
}
}
}