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lesson_038

Fun with WebGL 2.0 - 038 - Skeleton / Bones / Skinning & Instancing

Description: We're going to start working on our new milestone, which is to get a 3D model loaded up along with its skeleton and animations. To get started we're going to look at the basics of how skeletons work and how to make vertices move along side the bones that they are attached to.

Links of Interest

https://stackoverflow.com/questions/36921337/how-do-you-do-skinning-in-webgl http://blog.tojicode.com/2011/10/building-game-part-3-skinning-animation.html

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