Description: Previously we began learning how to turn a mouse click into a raycast. Today we will continue that subjects and learn how to determine where in a 3d plane that ray intersects or collides. This is an important step since most intersection algorithms start with Ray to Plane before determining if there is a collision/intersection of any specific shape.
Math for Game Developers - Bullet Collision Part 3 (Line/Plane Intersection) https://www.youtube.com/watch?v=fIu_8b2n8ZM
Math for Game Developers - Bullet Whizzes (Projections) https://www.youtube.com/watch?v=VTV1GTrrtBQ