SIMD is a type of parallel processing that allows a single instruction to be performed on multiple data points simultaneously. It's a form of data-level parallelism that's particularly useful for tasks that require the same operation to be performed on large sets of data.
Regular Processing:
Data1 -> Operation -> Result1
Data2 -> Operation -> Result2
Data3 -> Operation -> Result3
Data4 -> Operation -> Result4
SIMD Processing:
Data1, Data2, Data3, Data4 -> Operation -> Result1, Result2, Result3, Result4
(All processed simultaneously)
- Graphics processing
- Audio/video processing
- Scientific computations
- Matrix operations
- Image processing
// Without SIMD
for(int i = 0; i < 4; i++) {
result[i] = a[i] + b[i];
}
// With SIMD (conceptual)
simd_add(result, a, b, 4); // Processes all 4 additions at once
- Intel's SSE and AVX instructions
- ARM's NEON technology
- PowerPC's AltiVec
- WebAssembly SIMD
- Improved performance
- Better computational efficiency
- Reduced power consumption
- Optimized memory bandwidth usage
- Extend from simple addition to other arithmetic operations
- For instance,
dst[i] = dst[i] * src[i]
- Implement AND, OR, XOR on slices of uint64
- Sign/zero extension tricks on int64
- Use NEON instructions for 64-bit (or 32-bit) floating-point vectors
- Example:
fadd v0.2d, v0.2d, v1.2d
for double-precision floats
- Process 4 or 8 elements at a time with multiple NEON registers instead of 2 elements (128 bits)
- Reduce loop overhead and improve performance on larger arrays
- Insert
prfm
instructions to bring future data into cache - Reduce memory stall for large arrays
- Different Apple Silicon (M1, M2, etc.) might have different cache or pipeline characteristics
- Experiment with unroll + prefetch combinations for best throughput
- Combine multiplication and addition in a single pass
- Return final sum as a single result (summing partial sums in NEON registers)
- Expand beyond 1D arrays
- Write functions for matrix-vector multiplication using NEON in assembly
- Implement simple convolution filters in NEON for audio or image processing
- Provide separate entry points for int32, int16, or float64
- Each type requires different load/store instructions and lane widths
- Offer partial overlap or auto-truncation to minimum length
- Improve current simple length equality check
- Investigate misaligned pointers
- Study performance variations with Apple Silicon unaligned accesses
- Provide SSE/AVX version for Intel/AMD processors
- Use cgo approach with .asm or .S for x86
- Use Go's build tags or file naming (_arm64 vs. _amd64)
- Include fallback implementation for unsupported architectures or older CPUs
- Process large slices in sub-blocks using multiple goroutines
- Each goroutine calls NEON routine on its portion
- Combine results as needed
- Build pool for automatic task division among cores
- Optimize for big data arrays
- Write Benchmark functions in _test.go files
- Measure throughput against pure-Go or scalar-assembly baseline
- Use pprof or perf on Linux
- Identify memory bandwidth or compute bottlenecks
- Use libraries like github.com/stretchr/testify/require or gotest.tools/assert
- Implement correctness checks on random data sets
- Create reusable Go module
- Add proper versioning and documentation
- Handle separate .S files or use Docker images
- Support compilation for Apple Silicon and Intel
- Set up GitHub Actions or other CI system
- Build and test on multiple OS/architecture combinations
- Add detailed comments to assembly code
- Document register usage and loop unrolling strategy
- Define behavior for length mismatches and negative lengths
- Consider custom types (type Int64Slice []int64)
- Define interface for "vectorizable" data
- Utilize mla, umlal, fmla, or fused instructions
- Experiment with shuffles and permutations (tbl, zip1, zip2)
- Explore SVE for non-Apple Silicon ARM platforms
- Consider future direction for ARM HPC
The project can be expanded in several ways:
- Extend to more data types and operations (floats, bitwise, matrix ops)
- Optimize with deeper unrolling, prefetching, concurrency
- Generalize to multiple architectures (x86_64 vs. ARM64)
- Polish with better testing, profiling, packaging, and CI
By iterating on these ideas, you'll gain deeper insight into low-level performance, ARM64 NEON capabilities, cgo intricacies, and cross-platform deployment.