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TransformExtensions.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityLibrary
{
/// <summary>
/// Transform extensions.
/// Useful transform utilities and methods.
/// </summary>
public static class TransformExtensions
{
/// <summary>
/// Rotates the transform so the forward vector points at target's current position.
/// </summary>
/// <param name="transform">Transform.</param>
/// <param name="target">Target.</param>
public static void LookAt2D ( this Transform transform, Transform target )
{
transform.LookAt2D ( ( Vector2 )target.position );
}
/// <summary>
/// Rotates the transform so the forward vector points at worldPosition.
/// </summary>
/// <param name="transform">Transform.</param>
/// <param name="worldPosition">World position.</param>
public static void LookAt2D ( this Transform transform, Vector3 worldPosition )
{
transform.LookAt2D ( ( Vector2 )worldPosition );
}
/// <summary>
/// Rotates the transform so the forward vector points at worldPosition.
/// </summary>
/// <param name="transform">Transform.</param>
/// <param name="worldPosition">World position.</param>
public static void LookAt2D ( this Transform transform, Vector2 worldPosition )
{
Vector2 distance = worldPosition - ( Vector2 )transform.position;
transform.eulerAngles = new Vector3 (
transform.eulerAngles.x,
transform.eulerAngles.y,
Mathf.Atan2 ( distance.y, distance.x ) * Mathf.Rad2Deg );
}
}
}