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Vector2Serializable.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
using UnityEngine;
/// <summary>
/// Representation of 2D vectors and points.
/// </summary>
namespace UnityLibrary
{
[Serializable]
public struct Vector2Serializable : ISerializable
{
#region Parametres
/// <summary>
/// X component of the vector.
/// </summary>
public float x;
/// <summary>
/// Y component of the vector.
/// </summary>
public float y;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="Vector2Serializable"/> struct.
/// </summary>
/// <param name="vector">Vector.</param>
public Vector2Serializable(Vector2 vector) : this(vector.x, vector.y)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Vector2Serializable"/> struct.
/// </summary>
/// <param name="vector">Vector.</param>
public Vector2Serializable(Vector3 vector) : this(vector.x, vector.y)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Vector2Serializable"/> struct.
/// </summary>
/// <param name="vector">Vector.</param>
public Vector2Serializable(Vector4 vector) : this(vector.x, vector.y)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="Vector2Serializable"/> struct.
/// </summary>
/// <param name="x">The x coordinate.</param>
/// <param name="y">The y coordinate.</param>
public Vector2Serializable(float x, float y)
{
this.x = x;
this.y = y;
}
#endregion
#region Methods
public override bool Equals(object obj)
{
if (obj is Vector2Serializable || obj is Vector2)
{
Vector2Serializable vector = (Vector2Serializable)obj;
return this.x == vector.x && this.y == vector.y;
}
return false;
}
public override int GetHashCode()
{
return this.x.GetHashCode() ^ this.y.GetHashCode() << 2;
}
public override string ToString()
{
return string.Format("({0}, {1})", this.x, this.y);
}
#endregion
#region Operators Overload
public static implicit operator Vector2Serializable(Vector2 vector)
{
return new Vector2Serializable(vector);
}
public static implicit operator Vector2(Vector2Serializable vector)
{
return new Vector2(vector.x, vector.y);
}
public static implicit operator Vector2Serializable(Vector3 vector)
{
return new Vector2Serializable(vector);
}
public static implicit operator Vector3(Vector2Serializable vector)
{
return new Vector3(vector.x, vector.y);
}
public static implicit operator Vector2Serializable(Vector4 vector)
{
return new Vector2Serializable(vector);
}
public static implicit operator Vector4(Vector2Serializable vector)
{
return new Vector4(vector.x, vector.y);
}
public static implicit operator Vector2Serializable(Vector3Serializable vector)
{
return new Vector2Serializable((Vector2)vector);
}
public static implicit operator Vector3Serializable(Vector2Serializable vector)
{
return new Vector3Serializable((Vector2)vector);
}
public static implicit operator Vector2Serializable(Vector4Serializable vector)
{
return new Vector2Serializable((Vector2)vector);
}
public static implicit operator Vector4Serializable(Vector2Serializable vector)
{
return new Vector4Serializable((Vector2)vector);
}
#endregion
#region ISerializable implementation
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
info.AddValue("x", this.x, typeof(float));
info.AddValue("y", this.y, typeof(float));
}
#endregion
}
}