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Pull requests: CleverRaven/Cataclysm-DDA

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Pull requests list

Fix zzip corruption recovery miscalculating when a frame runs past EOF 0.I-branch astyled astyled PR, label is assigned by github actions backport [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#82668 opened Aug 29, 2025 by migo-chan bot Loading…
Use optional/mandatory in place of assign in monstergenerator.cpp astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly.
#82667 opened Aug 29, 2025 by ehughsbaird Loading…
Use optional/mandatory for more vpart_info fields astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#82666 opened Aug 29, 2025 by ehughsbaird Loading…
Add debug menu entry to spawn npc in player faction astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style json-styled JSON lint passed, label assigned by github actions
#82664 opened Aug 29, 2025 by sparr Loading…
Fix tripe duplication using hot oil astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#82663 opened Aug 29, 2025 by BalthazarArgall Draft
Use generic_u8string() for map key strings because worlds can have unicode names astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions target/0.I-branch Tag to trigger trop bot to port a PR to the 0.I branch.
#82662 opened Aug 29, 2025 by akrieger Loading…
[Magiclysm] Limit Empty to affect only in-mod spells astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding target/0.I-branch Tag to trigger trop bot to port a PR to the 0.I branch.
#82661 opened Aug 29, 2025 by Standing-Storm Loading…
Debug Msgs astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#82658 opened Aug 28, 2025 by Maleclypse Loading…
Aftershock: Clear variants in several copy-from items astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding target/0.I-branch Tag to trigger trop bot to port a PR to the 0.I branch.
#82655 opened Aug 28, 2025 by John-Candlebury Loading…
Mutation selection stops at certain points [C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#82649 opened Aug 28, 2025 by Maleclypse Loading…
Add "autopeek" behaviour to safe mode movement astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing json-styled JSON lint passed, label assigned by github actions
#82648 opened Aug 27, 2025 by cafeoh Loading…
[0.I Backport]: Fix boomer bile EOC 0.I-branch astyled astyled PR, label is assigned by github actions backport BasicBuildPassed This PR builds correctly, label assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#82646 opened Aug 27, 2025 by mqrause Loading…
Adds contraband to the prison safe of the Warden. astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#82642 opened Aug 27, 2025 by Termineitor244 Loading…
Turn the electric oil press into an appliance Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Vehicles Vehicles, parts, mechanics & interactions
#82637 opened Aug 27, 2025 by BalthazarArgall Loading…
[WIP] Region settings overhaul astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mechanics: Weather Rain, snow, portal storms and non-temperature environment Mods: Aftershock Anything to do with the Aftershock mod Mods: Dark Days of the Dead Anything related to the DDotD mod (classic style zombies) Mods: Defense Mode Anything to do with the Defense Mode mod Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Isolation Protocol ☣ The total conversion mod Isolation Protocol Mods: Magiclysm Anything to do with the Magiclysm mod Tutorial Vehicles Vehicles, parts, mechanics & interactions
#82631 opened Aug 27, 2025 by ShnitzelX2 Draft
1 of 7 tasks
Refactor map extra functions astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Missions Quests and missions
#82630 opened Aug 27, 2025 by sparr Loading…
Account for threshold_substitutes in the mutation selector astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#82625 opened Aug 26, 2025 by Aransentin Loading…
Stop smashing stuff with your face 0.I-branch astyled astyled PR, label is assigned by github actions backport BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#82619 opened Aug 26, 2025 by migo-chan bot Loading…
Allow deconstruct guardrails astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#82599 opened Aug 25, 2025 by sparr Draft
Aftershock: Replace remaining vanilla robots with more setting appropriate ones astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map target/0.I-branch Tag to trigger trop bot to port a PR to the 0.I branch.
#82588 opened Aug 25, 2025 by John-Candlebury Loading…
Fix pathfinder zigzagging astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#82577 opened Aug 24, 2025 by sparr Loading…
Trim Chimera and apply "strict_threshreq": true, astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#82569 opened Aug 24, 2025 by Maleclypse Loading…
Set and show default values for most query_int astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Player Faction Base / Camp All about the player faction base/camp/site Vehicles Vehicles, parts, mechanics & interactions
#82556 opened Aug 23, 2025 by sparr Loading…
Allow furniture/vehicles to be vertically dragged astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing json-styled JSON lint passed, label assigned by github actions
#82533 opened Aug 21, 2025 by RenechCDDA Draft
Mission UI: Update how locations are displayed astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions Missions Quests and missions
#82528 opened Aug 21, 2025 by inogenous Loading…
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