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Pull requests: CleverRaven/Cataclysm-DDA
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Fix zzip corruption recovery miscalculating when a frame runs past EOF
0.I-branch
astyled
astyled PR, label is assigned by github actions
backport
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#82668
opened Aug 29, 2025 by
migo-chan
bot
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Use optional/mandatory in place of assign in monstergenerator.cpp
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Monsters
Monsters both friendly and unfriendly.
#82667
opened Aug 29, 2025 by
ehughsbaird
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Use optional/mandatory for more vpart_info fields
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
json-styled
JSON lint passed, label assigned by github actions
Vehicles
Vehicles, parts, mechanics & interactions
#82666
opened Aug 29, 2025 by
ehughsbaird
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Add debug menu entry to spawn npc in player faction
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
json-styled
JSON lint passed, label assigned by github actions
#82664
opened Aug 29, 2025 by
sparr
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Fix tripe duplication using hot oil
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#82663
opened Aug 29, 2025 by
BalthazarArgall
•
Draft
Use generic_u8string() for map key strings because worlds can have unicode names
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
target/0.I-branch
Tag to trigger trop bot to port a PR to the 0.I branch.
#82662
opened Aug 29, 2025 by
akrieger
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[Magiclysm] Limit Empty to affect only in-mod spells
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
target/0.I-branch
Tag to trigger trop bot to port a PR to the 0.I branch.
#82661
opened Aug 29, 2025 by
Standing-Storm
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Debug Msgs
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#82658
opened Aug 28, 2025 by
Maleclypse
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Aftershock: Clear variants in several copy-from items
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
target/0.I-branch
Tag to trigger trop bot to port a PR to the 0.I branch.
#82655
opened Aug 28, 2025 by
John-Candlebury
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Mutation selection stops at certain points
[C++]
Changes (can be) made in C++. Previously named `Code`
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#82649
opened Aug 28, 2025 by
Maleclypse
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Add "autopeek" behaviour to safe mode movement
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
json-styled
JSON lint passed, label assigned by github actions
#82648
opened Aug 27, 2025 by
cafeoh
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[0.I Backport]: Fix boomer bile EOC
0.I-branch
astyled
astyled PR, label is assigned by github actions
backport
BasicBuildPassed
This PR builds correctly, label assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#82646
opened Aug 27, 2025 by
mqrause
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Adds contraband to the prison safe of the Warden.
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#82642
opened Aug 27, 2025 by
Termineitor244
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Turn the electric oil press into an appliance
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Code: Tests
Measurement, self-control, statistics, balancing.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Vehicles
Vehicles, parts, mechanics & interactions
#82637
opened Aug 27, 2025 by
BalthazarArgall
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[WIP] Region settings overhaul
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Mechanics: Weather
Rain, snow, portal storms and non-temperature environment
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dark Days of the Dead
Anything related to the DDotD mod (classic style zombies)
Mods: Defense Mode
Anything to do with the Defense Mode mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Isolation Protocol ☣
The total conversion mod Isolation Protocol
Mods: Magiclysm
Anything to do with the Magiclysm mod
Tutorial
Vehicles
Vehicles, parts, mechanics & interactions
#82631
opened Aug 27, 2025 by
ShnitzelX2
•
Draft
1 of 7 tasks
Refactor map extra functions
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Missions
Quests and missions
#82630
opened Aug 27, 2025 by
sparr
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Account for threshold_substitutes in the mutation selector
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#82625
opened Aug 26, 2025 by
Aransentin
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Stop smashing stuff with your face
0.I-branch
astyled
astyled PR, label is assigned by github actions
backport
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#82619
opened Aug 26, 2025 by
migo-chan
bot
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Allow deconstruct guardrails
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Aftershock: Replace remaining vanilla robots with more setting appropriate ones
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
target/0.I-branch
Tag to trigger trop bot to port a PR to the 0.I branch.
#82588
opened Aug 25, 2025 by
John-Candlebury
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Fix pathfinder zigzagging
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#82577
opened Aug 24, 2025 by
sparr
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Trim Chimera and apply "strict_threshreq": true,
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#82569
opened Aug 24, 2025 by
Maleclypse
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Set and show default values for most query_int
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Player Faction Base / Camp
All about the player faction base/camp/site
Vehicles
Vehicles, parts, mechanics & interactions
#82556
opened Aug 23, 2025 by
sparr
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Allow furniture/vehicles to be vertically dragged
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
json-styled
JSON lint passed, label assigned by github actions
#82533
opened Aug 21, 2025 by
RenechCDDA
•
Draft
Mission UI: Update how locations are displayed
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
Missions
Quests and missions
#82528
opened Aug 21, 2025 by
inogenous
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