UE5-MCP (Model Control Protocol) is designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows. This project builds upon BlenderMCP to provide an end-to-end pipeline for AI-driven game level creation, enhancing level design, asset management, and gameplay programming.
- AI-Driven Scene Generation (via BlenderMCP):
- Text-to-Scene conversion in Blender
- Image-to-Scene reference-based generation
- Material and texture management
- Automated scene composition
- PolyHaven asset integration
- Unreal Engine Integration:
- Automated scene import
- Game level conversion
- Material and lighting transfer
- Level optimization utilities
- Blueprint-based scene manipulation
- Asset Management & Creation:
- Generates and modifies 3D models, textures, and materials using AI
- Workflow automation for asset transfers between Blender and UE5
- Gameplay Programming & Debugging:
- Assists in Blueprint scripting
- Performance profiling
- Automated debugging for UE5
- Blender (latest stable version)
- Unreal Engine 5 (UE5)
- Python 3.x
- Required Python packages (specified in
dependencies.md
)
- Clone the repository:
git clone https://github.com/your-repo/UE5-MCP.git
- Install dependencies:
pip install -r requirements.txt
- Configure settings (refer to
configurations.md
) - Run MCP within Blender or UE5 as per the workflow instructions (
workflow.md
)
- For Blender: Use Blender-MCP to automate scene creation and asset generation
- For Unreal Engine 5: Utilize UE5-MCP for automated level design, asset integration, and debugging
- For AI Integration: Check
ai_integration.md
for available AI-powered automation features
For detailed commands and parameters, refer to commands.md
.
See CONTRIBUTING.md
for contributing guidelines and best practices.
Refer to LICENSE.md
for licensing details.
If you encounter issues, check troubleshooting.md
or submit an issue on GitHub.
[Your contact information here]
- BlenderMCP project contributors
- Unreal Engine community
- [Additional acknowledgments]