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This repository is a fork of mlua
with a greater focus on Luau, with the following changes (so far):
- More reliable coroutine and yielding support:
mluau
allows Rust functions to yield back to Luau directly, improving support for iterators, coroutines, and task schedulers.- Support for Luau continuations - a Luau feature that allows a yielded Luau thread to call a Rust continuation function upon
coroutine.resume
, before resuming back to Luau.
- Thread stack optimizations and bug fixes:
- Removes unnecessary copies of the main thread stack to improve resume/yield performance.
- Uses an auxiliary thread list to prevent panicking if user code makes more than 1 million references to Rust-side code.
- Removal of async support.
mlua
's async implementation is prone to freezes and deadlocks, and doesn't fit in as well as we'd like with Luau and the Luau ecosystem in mind.- Not to worry! We're looking to replace it with a dedicated Luau-focused scheduler in the future, and are working on making sure it's rock solid just like the rest of Luau.
- Improved adherence to Luau spec to minimize UB and allow for a more easily sandboxed Luau environment:
- Removal of the
__gc
metamethod on userdata; although implemented by mlua, should not be supported in Luau due to memory safety and optimization considerations. collectgarbage
now limited to options"count"
and"collect"
for better sandboxing. Importantly, this disallows user code from purposely stopping the garbage collector, even when sandbox mode is disabled.
- Removal of the
- Removal of
Lua::scope
, a feature we don't use that carried a slight performance penalty. - Integration with the Lute runtime and scheduler via the
luau-lute
feature flag. Note that crypto and net are disabled by default due to increasing compiler times and leading to large memory usage during linking, if you want to enable crypto and net, set theluau-lute-crypto
andluau-lute-net
flags respectively. Prebuilt static libraries of Lute are available for Linux (GNU, x86_64 and aarch64) and Windows (x86_64) vialuau-lute-prebuilt
feature flag. Note that both Linux and Windows prebuilt libraries are highly experimental and may not work as expected, please report any issues you encounter. - Support for getting metatable of non-mlua/non-Rust userdata via the unsafe
AnyUserData::underlying_metatable
method. This is useful for managingnewproxy
and (Luau only) Lute userdata. Thread::pop_results
has been added to allow popping results directly from the thread's stack to aR
which implementsFromLua
. This is useful when trying to interoperate with Lute runtime but should not be needed much outside this in practice.Thread::close
has been added to allow closing Lua threadsRawLua::stack_value
correctly callslua_checkstack
to avoid a potential crash when there are no stack slots free when popping from the Lua stack (from_lua
etc.)- Namecall optimization on Luau: for methods/functions on userdata, the
namecall
metamethod is now defined. This allows for more efficient method calls on userdata, as it avoids the need to check for the__index
metamethod on every call. This is particularly useful for performance-critical code that relies heavily on userdata methods. This optimization is enabled by default, but can be disabled usingUserDataRegistry::disable_namecall_optimization()
if needed. - Due to namcall,
RawUserDataRegistry
is notSend
.
- Dedicated scheduler for
mluau
- Integration with C++ tooling, most importantly Lute, the Luau language's official general purpose runtime for Luau.
- Support for Luau AST, Compiler, etc. reflection through Lute.
- Tagged userdata (performance optimization)
Note
See v0.10 release notes.
mlua
is a set of bindings to the Lua programming language for Rust with a goal to provide a
safe (as much as possible), high level, easy to use, practical and flexible API.
Started as an rlua
fork, mlua
supports Lua 5.4, 5.3, 5.2, 5.1 (including LuaJIT) and Luau and allows writing native Lua modules in Rust as well as using Lua in a standalone mode.
mlua
is tested on Windows/macOS/Linux including module mode in GitHub Actions on x86_64
platforms and cross-compilation to aarch64
(other targets are also supported).
WebAssembly (WASM) is supported through wasm32-unknown-emscripten
target for all Lua/Luau versions excluding JIT.
mlua
uses feature flags to reduce the amount of dependencies and compiled code, and allow to choose only required set of features.
Below is a list of the available feature flags. By default mlua
does not enable any features.
lua54
: enable Lua 5.4 supportlua53
: enable Lua 5.3 supportlua52
: enable Lua 5.2 supportlua51
: enable Lua 5.1 supportluajit
: enable LuaJIT supportluajit52
: enable LuaJIT support with partial compatibility with Lua 5.2luau
: enable Luau support (auto vendored mode)luau-jit
: enable Luau support with JIT backend.luau-vector4
: enable Luau support with 4-dimensional vector.vendored
: build static Lua(JIT) libraries from sources duringmlua
compilation using lua-src or luajit-srcmodule
: enable module mode (building loadablecdylib
library for Lua)
send
: makemlua::Lua: Send + Sync
(addsSend
requirement tomlua::Function
andmlua::UserData
)error-send
: makemlua:Error: Send + Sync
serde
: add serialization and deserialization support tomlua
types using serdemacros
: enable procedural macros (such aschunk!
)anyhow
: enableanyhow::Error
conversion into Luauserdata-wrappers
: opt intoimpl UserData
forRc<T>
/Arc<T>
/Rc<RefCell<T>>
/Arc<Mutex<T>>
whereT: UserData
With the serde
feature flag enabled, mlua
allows you to serialize/deserialize any type that implements serde::Serialize
and serde::Deserialize
into/from mlua::Value
. In addition, mlua
provides the serde::Serialize
trait implementation for it (including UserData
support).
You have to enable one of the features: lua54
, lua53
, lua52
, lua51
, luajit(52)
or luau
, according to the chosen Lua version.
By default mlua
uses pkg-config
to find Lua includes and libraries for the chosen Lua version.
In most cases it works as desired, although sometimes it may be preferable to use a custom Lua library.
To achieve this, mlua supports the LUA_LIB
, LUA_LIB_NAME
and LUA_LINK
environment variables.
LUA_LINK
is optional and may be dylib
(a dynamic library) or static
(a static library, .a
archive).
An example of how to use them:
my_project $ LUA_LIB=$HOME/tmp/lua-5.2.4/src LUA_LIB_NAME=lua LUA_LINK=static cargo build
mlua
also supports vendored Lua/LuaJIT using the auxiliary crates lua-src and
luajit-src.
Just enable the vendored
feature and cargo will automatically build and link the specified Lua/LuaJIT version. This is the easiest way to get started with mlua
.
In standalone mode, mlua
allows adding scripting support to your application with a gently configured Lua runtime to ensure safety and soundness.
Add to Cargo.toml
:
[dependencies]
mlua = { version = "0.10", features = ["lua54", "vendored"] }
main.rs
use mlua::prelude::*;
fn main() -> LuaResult<()> {
let lua = Lua::new();
let map_table = lua.create_table()?;
map_table.set(1, "one")?;
map_table.set("two", 2)?;
lua.globals().set("map_table", map_table)?;
lua.load("for k,v in pairs(map_table) do print(k,v) end").exec()?;
Ok(())
}
In module mode, mlua
allows creating a compiled Lua module that can be loaded from Lua code using require
. In this case mlua
uses an external Lua runtime which could lead to potential unsafety due to the unpredictability of the Lua environment and usage of libraries such as debug
.
Add to Cargo.toml
:
[lib]
crate-type = ["cdylib"]
[dependencies]
mlua = { version = "0.10", features = ["lua54", "module"] }
lib.rs
:
use mlua::prelude::*;
fn hello(_: &Lua, name: String) -> LuaResult<()> {
println!("hello, {}!", name);
Ok(())
}
#[mlua::lua_module]
fn my_module(lua: &Lua) -> LuaResult<LuaTable> {
let exports = lua.create_table()?;
exports.set("hello", lua.create_function(hello)?)?;
Ok(exports)
}
And then (macOS example):
$ cargo rustc -- -C link-arg=-undefined -C link-arg=dynamic_lookup
$ ln -s ./target/debug/libmy_module.dylib ./my_module.so
$ lua5.4 -e 'require("my_module").hello("world")'
hello, world!
On macOS, you need to set additional linker arguments. One option is to compile with cargo rustc --release -- -C link-arg=-undefined -C link-arg=dynamic_lookup
, the other is to create a .cargo/config.toml
with the following content:
[target.x86_64-apple-darwin]
rustflags = [
"-C", "link-arg=-undefined",
"-C", "link-arg=dynamic_lookup",
]
[target.aarch64-apple-darwin]
rustflags = [
"-C", "link-arg=-undefined",
"-C", "link-arg=dynamic_lookup",
]
On Linux you can build modules normally with cargo build --release
.
On Windows the target module will be linked with the lua5x.dll
library (depending on your feature flags).
Your main application should provide this library.
Module builds don't require Lua binaries or headers to be installed on the system.
There is a LuaRocks build backend for mlua modules: luarocks-build-rust-mlua
.
Modules written in Rust and published to luarocks:
One of mlua
's goals is to provide a safe API between Rust and Lua.
Every place where the Lua C API may trigger an error longjmp is protected by lua_pcall
,
and the user of the library is protected from directly interacting with unsafe things like the Lua stack.
There is overhead associated with this safety.
Unfortunately, mlua
does not provide absolute safety even without using unsafe
.
This library contains a huge amount of unsafe code. There are almost certainly bugs still lurking in this library!
It is surprisingly, fiendishly difficult to use the Lua C API without the potential for unsafety.
mlua
wraps panics that are generated inside Rust callbacks in a regular Lua error. Panics can then be
resumed by returning or propagating the Lua error to Rust code.
For example:
let lua = Lua::new();
let f = lua.create_function(|_, ()| -> LuaResult<()> {
panic!("test panic");
})?;
lua.globals().set("rust_func", f)?;
let _ = lua.load(r#"
local status, err = pcall(rust_func)
print(err) -- prints: test panic
error(err) -- propagate panic
"#).exec();
unreachable!()
Optionally, mlua
can disable Rust panic catching in Lua via pcall
/xpcall
and automatically resume
them across the Lua API boundary. This is controlled via LuaOptions
and done by wrapping the Lua pcall
/xpcall
functions to prevent catching errors that are wrapped Rust panics.
mlua
should also be panic safe in another way as well, which is that any Lua
instances or handles
remain usable after a user generated panic, and such panics should not break internal invariants or
leak Lua stack space. This is mostly important to safely use mlua
types in Drop impls, as you should not be
using panics for general error handling.
Below is a list of mlua
behaviors that should be considered a bug.
If you encounter them, a bug report would be very welcome:
-
If you can cause UB with
mlua
without typing the word "unsafe", this is a bug. -
If your program panics with a message that contains the string "mlua internal error", this is a bug.
-
Lua C API errors are handled by longjmp. All instances where the Lua C API would otherwise longjmp over calling stack frames should be guarded against, except in internal callbacks where this is intentional. If you detect that
mlua
is triggering a longjmp over your Rust stack frames, this is a bug! -
If you detect that, after catching a panic or during a Drop triggered from a panic, a
Lua
or handle method is triggering other bugs or there is a Lua stack space leak, this is a bug.mlua
instances are supposed to remain fully usable in the face of user generated panics. This guarantee does not extend to panics marked with "mlua internal error" simply because that is already indicative of a separate bug.
Please check the Luau Sandboxing page if you are interested in running untrusted Lua scripts in a controlled environment.
mlua
provides the Lua::sandbox
method for enabling sandbox mode (Luau only).
This project is licensed under the MIT license.