### Description Calling webgpu renderer.compileAsync before setting up a post-processing MRT breaks the renderer in both webgl back end, and webgpu backend const callCompile = true => does not work <img width="415" alt="Image" src="https://github.com/user-attachments/assets/965a84b3-6b2a-47ad-95c5-9f2895a6d1c4" /> const callCompile = false => works [Live fiddle](https://jsfiddle.net/Samsy/npy5au0b/49/)