A high performance, editable terrain system for Godot 4.
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Updated
Jul 4, 2025 - C++
A high performance, editable terrain system for Godot 4.
3D Maps & Terrain SDK / C++17
Generating Elevation Surface from a Single RGB Remotely Sensed Image Using Deep Learning
Cesium client for VSG
Procedural 3D Terrain Generation using Generative Adversarial Networks
Terranova terrain generator/mixer and terrain detail spawner.
A demo of cfMMOC library for terrain rendering
Interactive 2D terrain modeling with water simulation and erosion (CUDA & OpenGL).
Visualization tool to navigate Common Database (CDB) databases using OpenSceneGraph (OSG).
Showcase of Height Map Terrain Modelling and Visualisation C++11/14 and OpenGL 4.5 Shaders (GLSL)
An algorithm for vertically exaggerating DEMs for 3D maps, based on surface roughness. Useful for areas with a mix of rough and smooth terrain, where different exaggeration factors are ideal for different features.
A simple program to view terrain heightfield images in 3D and fly around it. For GeoTiff elevation images it can map them to world vegetation ndvi image wrt their texturing.
A lunar navigation simulation using Chandrayaan-3 terrain data that auto-generates random start and end coordinates. It visualizes the terrain and plots a path to simulate rover movement, aiding in analyzing safe and efficient traversal across the lunar surface.
Website for modelling a terrain of any place on earth
Application
PlagueSpread is a Computational Geometry application, with the scenario of infection spread from hotspot areas. It concerns 2D, 3D space, Voronoi Diagrams, KD trees, Path finding and terrain emulation, among others.
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