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@AetherInteractiveLtd

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christopher-buss/README.md

๐Ÿ‘‹ Hi there, I'm Christopher

A Software Engineer in the Games industry.

"It is not enough for code to work." - Robert C.Martin. I'm an advocate for clean code, a huge proponent for the use of entity-component systems, as well as the use of good software engineering practices such as object-oriented programming, automated testing and behaviour-driven development.

๐ŸŽฎ  About Me

๐Ÿ’•  I love video games, constantly aiming to be competitive in any I play.
๐ŸŽ“  Graduated with a 1st class honours in Computer Science (Software Engineering) at Royal Holloway, University of London.
๐Ÿ’ป  Interested in creating compelling and fun games using either Unreal Engine, using my knowledge of C++ and Blueprints.
๐Ÿ› ๏ธ  Extensive experience using both Luau and roblox-ts (a TypeScript-to-Luau compiler) to create multiplayer experiences.
๐ŸŽน  In my free time, I enjoy playing games, keeping fit, and learning the Piano.
๐Ÿ“ง  Any other questions? Feel free to shoot me an email. I'll respond as quick as I can!
๐Ÿ“  Checkout my portfolio here for more details about me.

๐Ÿ›   Technical Knowledge

C++ Python Java Lua roblox-ts

Unreal Engine Rider Visual Studio Code 

Perforce Git GitHub Slack Trello Office365 

๐Ÿค๐Ÿป  Connect with Me

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  1. nucleus Public

    A high-performance roblox-ts ECS.

    TypeScript

  2. roblox-ts-project-template Public template

    My personalized template for starting roblox-ts projects.

    TypeScript 41 2

  3. roblox-ts-eslint-config Public

    iSentinel's ESLint config preset for Roblox-TS

    TypeScript 7 1

  4. eslint-plugin-sentinel Public

    A collection of ESLint rules specifically targeted for roblox-ts.

    TypeScript 1

  5. eslint-plugin-roblox-ts-x Public

    ESLint plugin for roblox-ts.

    TypeScript 3 1