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Stardust XR Server

Stardust XR is a display server for VR and AR headsets on Linux-based systems. Stardust provides a 3D environment, where anything from 2D windows (including your existing apps!), to 3D apps built from objects, can exist together in physical space.

workflow

Core Dependencies

Dependency Ubuntu/Debian Arch Linux Fedora
Cargo cargo cargo cargo
CMake cmake cmake cmake
EGL+GLES 3.2 libegl1-mesa-dev, libgles2-mesa-dev mesa (provides EGL/GLES libraries and headers) mesa-libEGL-devel, mesa-libGLES-devel
GLX+Xlib libx11-dev, libxfixes-dev, libxcb1-dev, libgl1-mesa-dev, libxkbcommon-dev libx11, libxfixes, libxcb (and GLX via mesa) libX11-devel, libXfixes-devel, libxcb-devel, mesa-libGL-devel (or equivalent)
fontconfig libfontconfig1-dev fontconfig fontconfig-devel
dlopen (glibc function) Provided by libc6-dev (part of the core C library) Provided by glibc (included in base-devel) Provided by glibc-devel
OpenXR Loader libopenxr-loader1, libopenxr-dev, libopenxr1-monado openxr openxr-devel

Command line installation of core & dynamic dependencies are provided below:

Ubuntu/Debian

  sudo apt-get update && sudo apt-get install -y \
  build-essential \
  cargo \
  cmake \
  libegl1-mesa-dev libgles2-mesa-dev \
  libx11-dev libxfixes-dev libxcb1-dev libxau-dev libgl1-mesa-dev libxkbcommon-dev \
  libfontconfig1-dev libfreetype6-dev libharfbuzz-dev libgraphite2-dev \
  libc6-dev \
  libopenxr-loader1 libopenxr-dev libopenxr1-monado libwayland-dev \
  libjsoncpp-dev libdrm-dev libexpat1-dev libxcb-randr0-dev \
  libxml2-dev libffi-dev libbz2-dev libpng-dev libbrotli-dev liblzma-dev libglib2.0-dev libpcre2-dev
  
Arch Linux

  sudo pacman -Syu --needed \
  base-devel \
  rust \
  cmake \
  mesa \
  libx11 \
  libxfixes \
  libxcb \
  libxkbcommon \
  fontconfig \
  freetype2 \
  openxr \
  jsoncpp \
  libffi \
  wayland \
  expat \
  libxml2 \
  libxau \
  bzip2 \
  xz \
  libpng \
  brotli \
  pcre2 \
  glib2 \
  libdrm
  
Fedora

sudo dnf group install development-tools && \
sudo dnf install -y \
  cargo \
  cmake \
  mesa-libEGL-devel \
  mesa-libGLES-devel \
  libX11-devel \
  libXfixes-devel \
  libxcb-devel \
  libxkbcommon-devel \
  fontconfig-devel \
  freetype-devel \
  harfbuzz-devel \
  graphite2-devel \
  openxr-devel \ 
  wayland-devel \
  jsoncpp-devel \
  libdrm-devel \
  expat-devel \
  xcb-util-devel \
  libxml2-devel \
  libXau-devel \
  bzip2-devel \
  xz-devel \
  libpng-devel \
  brotli-devel \
  pcre2-devel \
  glib2-devel
  

Installation

More detailed instructions and walkthroughs are provided at https://www.stardustxr.org

The Terra Repository is required, and comes pre-installed with Ultramarine Linux. Other Fedora Editions and derivatives can directly install terra-release:

sudo dnf install --nogpgcheck --repofrompath 'terra,https://repos.fyralabs.com/terra$releasever' terra-release

For a full installation of the Stardust XR server and a selected group of clients, run:

sudo dnf group install stardust-xr

Manual Build

We've provided a manual installation script here that clones and builds the Stardust XR server along with a number of other clients from their respective repositories, and provides a startup script for automatically launching some clients.

After cloning the repository

cargo build

Usage

Note

For help with setting up an XR headset on linux, visit https://stardustxr.org/docs/get-started/setup-openxr

The Stardust XR Server is a server that runs clients, so without any running, you will see a black screen. If you only have the server installed, we recommend also cloning and building the following clients to start: Flatland, which allows normal 2D apps to run in Stardust, Protostar, which contains Hexagon Launcher, an app launcher menu, and Black Hole to quickly tuck away your objects and apps (kind of like desktop peek on Windows).

First, try running cargo run -- -f in a terminal window to check out flatscreen mode, (or stardust-xr-server -f / stardust-xr-server_dev -f if you installed via dnf or the manual installation script, respectively, as they provide symlinks.)

If there aren't already any clients running, you'll need to manually launch them by either navigating to their repositories and running cargo run, or running them via their names if you installed via dnf or the manual installation script, such as flatland, hexagon_launcher, etc.

Important

Flatland must be running for 2D apps to launch.

Startup Script

A startup script can be created at ~/.config/stardust/startup that will launch specified settings and clients/applications, an example of which is shown here. If you used the installation script, one will have already been made for you. This allows wide flexibility of what clients to launch upon startup (and, for example, where, using the Gravity client to specify X Y and Z co-ordinates).

Flatscreen Navigation

A video guide showcasing flatscreen controls is available here

To move around, hold down Shift + W A S D, with Q for moving down and E for moving up. wasd

To look around, hold down Shift + Right Click while moving the mouse. updated_look

To drag applications out of the app launcher, hold down Shift + ~ updated_drag

XR Navigation

A video guide showcasing XR controls is available here

Quest 3 Hand tracking: Pinch to drag and drop, grasp with full hand for grabbing, point and click with pointer finger to click or pinch from a distance

hand_pinching

Quest 3 Controller: Grab with the grip buttons, click by touching the tip of the cones or by using the trigger from a distance

controller_click