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Fixes reset_joints_by_scale and reset_joints_by_offsets to only affect the joint_names specified in SceneEntityCfg #2803

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Description

Both reset_joints_by_offsets and reset_joints_by_scale ignores the joint_ids specified in SceneEntityCfg passed through asset_cfg and affects all joints.

This bug is affecting all cartpole environments.

After the fix the functions are restricted to only reset the joint specified through SceneEntityCfg, Cartpole environment runs and reset behaves correctly

Fixes #2800 #980 #1742

Type of change

  • Bug fix (non-breaking change which fixes an issue)

Checklist

  • I have run the pre-commit checks with ./isaaclab.sh --format
  • I have made corresponding changes to the documentation
  • My changes generate no new warnings
  • I have added tests that prove my fix is effective or that my feature works
  • I have updated the changelog and the corresponding version in the extension's config/extension.toml file
  • I have added my name to the CONTRIBUTORS.md or my name already exists there

@kellyguo11 kellyguo11 changed the title Fix reset_joints_by_scale and reset_joints_by_offsets to only affect the joint_names specified in SceneEntityCfg Fixes reset_joints_by_scale and reset_joints_by_offsets to only affect the joint_names specified in SceneEntityCfg Jul 8, 2025
@kellyguo11
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Seems like a bunch of the CI tests are failing/timing out, we could maybe try resolving the conflicts and re-running the tests on the latest?

@ooctipus ooctipus force-pushed the fix/reset_joints_by_offsets_not_indicing_joint branch from 6d30e89 to defde0b Compare July 8, 2025 05:28
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[Bug Report] mdp.reset_joints_by_offsets, mdp.reset_joint_by_scale Ignores joint indices define by user
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