Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
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Updated
Jun 20, 2025 - Java
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
Physics2D - Simple 2D Physics Simulation for Blog Tutorials.
Implementation of GJK algorithm in 2D
The Particle System API, since 1999, using C++, OpenGL, GLUT, and CMake
Angry Bird - University project
A MATLAB implementation of a 2D particle physics simulation based on solving MLCP problem using Projected Gauss-Seidel method.
Neo-Raquet Game Engine
A GUI application to configure a Minie ragdoll (code has New BSD license)
This project is a showcase of an AI implementation within a game in Unreal Engine 4. Within this game, the player must traverse a 3D environment while avoiding being discovered by multiple AI controlled characters that are patrolling the area.
As the player, your goal in the game is to explore the map and locate/collect the randomly generated required stuffed animals, called fuzzies, within the time limit. These stuffed animals will be randomly placed around the map at the start of each round.
Flagship - a Java/Processing video game (open-world, top-down, single-player, action-adventure, pirate/naval-combat).
This repo is created for learning and practicing game physics by following a course from Udemy
Cirobb Engine 🌟 con WebAssembly (WASM) 🚀
QuantumStriker is a high-performance 2D space shooter written in C using SDL2. Pilot your futuristic spaceship through a dynamic, galactic environment with adaptive difficulty and community high scores. Enjoy responsive controls and endless challenges as you climb the leaderboard!
Port/refactor of the Spout vertical cave flying physics game
Physics and 3D Rendering Engine.
Unity Practice game: Feeding steak to the hungry farm dogs.
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