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inEpicGames/EOS-Getting-Started (press backspace or delete to remove)I used to run this project with UE5.3 and it was working fine on both Windows and macOS. Now I tried to run it with
UE5.4 and the following crash happens on macOS (it does not happen on Windows):
/Users/Shared/EpicGames/UE_5.4/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor ...
tanis2000
- 7
- Opened on May 23, 2024
- #22
How can I get the FEOSVoiceChatChannelCredentials for Voice on Trusted Server.
HsaoMing
- 1
- Opened on May 9, 2024
- #21
SebBergy
- 1
- Opened on Apr 26, 2024
- #20
It s better to check when a player joins if the server is full rather than after attempting RegisterPlayer as it is
asynchronous and opens the door to race condition issues.
SebBergy
- 1
- Opened on Apr 26, 2024
- #19
SebBergy
- 1
- Opened on Mar 15, 2024
- #18
Hello,
I think there is a mistake in the EndSession() function here :
if (!Session- EndSession(SessionName))
{
UE_LOG(LogTemp, Warning, TEXT( Failed to end session! ));
Session- ClearOnEndSessionCompleteDelegate_Handle(StartSessionDelegateHandle); ...
Daemon34
- 1
- Opened on Dec 28, 2023
- #17
In UnregisterPlayer() I accidentally used the APlayer property of the (derived) APlayerController. The APlayer property
is NOT replicated on the server. Instead the APlayerState property should have been ...
SebBergy
- 2
- Opened on Jul 31, 2023
- #14
Hi, I used your code and all works fine, but for client (player controller) it does all in a chained events till you
join the session. So I wanted to split the Find Sessions and Join Session from your ...
Ixiodor
- 2
- Opened on Jul 15, 2023
- #13
Because , being a game designer and consumer of your launcher and spender , I would like to propose a solution to the
heaviness of your endless memory sucking launcher. I have seen that epic online services ...
Caiuzx
- 1
- Opened on Apr 17, 2023
- #12
When I try to login I get an invalid request on #12 Achievements Sample. Using 1.14sdk source.
Rambos-Ride
- 4
- Opened on Sep 9, 2022
- #11

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