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This can be seen in several dEQP-VK.binding_model.buffer_device_address.* CTS tests. For example, with dEQP-VK.binding_model.buffer_device_address.set0.depth1.baseubo.convertchecku64.nostore.multi.std140.frag: ...
  • squidbus
  • Opened 
    2 days ago
  • #2481

Hi, I opened a few days ago, an equivalent issue at MoltenVK requesting support for these two extensions: https://github.com/KhronosGroup/MoltenVK/issues/2507 it was mainly motivated by: 1)llama.cpp Vulkan ...
  • oscarbg
  • 2
  • Opened 
    8 days ago
  • #2478

Hi, was trying to get to work: https://github.com/nvpro-samples/vk_minimal_latest on MoltenVK now that it supports Vulkan 1.3.. note for this, currently needs to revert this port to vulkan 1.4 commit: ...
  • oscarbg
  • 5
  • Opened 
    10 days ago
  • #2476

Question In my compute shader, I rely on a coherent buffer to ensure global memory is immediately updated and ready to be used across thread groups. When I run my application on an Nvidia GPU, this works ...
  • zfergus
  • 17
  • Opened 
    15 days ago
  • #2473

Summary Semantic labels for stage inputs and outputs appear to be incorrect. For example, a POSITION input was incorrectly labeled as TEXCOORD0. Erroneous Output cbuffer _25_27 : register(b0) { ...
  • ds5678
  • 3
  • Opened 
    on Apr 7
  • #2461

We can at least bump up the requiement to 3.21.
  • groutoutlook
  • 2
  • Opened 
    on Apr 4
  • #2459

Hi, I have a SPIR-V shader with SPV_KHR_cooperative_matrix extension. When I try to use spirv-cross.exe I always get SPIRV_CROSS_THROW( Currently no block to insert opcode. ); When I run on debug mode, ...
in progress
  • jgirado60
  • 4
  • Opened 
    on Mar 27
  • #2456

The current vertex.flip_vert_y implementation adds gl_Position.y flipping at SPIRBlock::Return. https://github.com/KhronosGroup/SPIRV-Cross/blob/72b5b7c1a604592d98e7d4b0883231274122fd29/spirv_glsl.cpp#L17911-L17917 ...
  • sskk-y3ataka
  • Opened 
    on Mar 27
  • #2455

I have some shaders compiled with DirectXShaderCompiler to SPIR-V, then used with SPIRV-Cross via MoltenVK. These shaders use buffer addresses in push constants to access certain constants. When a shader ...
  • squidbus
  • Opened 
    on Mar 2
  • #2451

This extension allows initializing workgroup memory in shaders using a null constant. It is also required for Vulkan 1.3 support in MoltenVK. What seems to be missing currently: - Cannot zero-initialize ...
  • squidbus
  • 2
  • Opened 
    on Feb 4
  • #2443
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