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When setting SPIRV_REFLECT_STATIC_LIB to true, the static library is installed, but the header isn t installed. CMakeLists.txt should install it when this flag is set.
  • HolyBlackCat
  • 1
  • Opened 
    on Apr 1
  • #308

Hi, It looks like there is a behavior difference between linux windows on the order of the ByteAddressBuffer offsets. (re-ordered in #275 after a flip in #267) Taking tests/user_type/byte_address_buffer_1.spv.yaml ...
  • Keenuts
  • 1
  • Opened 
    on Feb 25
  • #307

Given the following shader I think SPIRV-Reflect does not properly report padded_size for the members of SBO: struct S { float aa; float bb; }; layout(binding = 0, std140) buffer SBO { S s1[2][3]; ...
  • matusfedorko
  • Opened 
    on Feb 19
  • #305

I m trying to get the size of descriptor blocks. For uniform buffers it seems to work, but for storage buffers block.size is zero. This is caused by this bit of code in spirv_reflect.c : bool is_parent_rta ...
  • rcmz
  • 3
  • Opened 
    on Feb 10
  • #304

https://github.blog/changelog/2025-01-16-linux-arm64-hosted-runners-now-available-for-free-in-public-repositories-public-preview/ https://vulkan.lunarg.com/issue/home?limit=10;q=;mine=false;org=false;khronos=false;lunarg=false;indie=false;status=new,open ...
  • johnnynunez
  • 1
  • Opened 
    on Jan 21
  • #302

In my program I want to be able to verify that a given vertex shader can be combined with a given fragment shader. To get the precise type of a descriptor binding I am using the type_description field, ...
  • matusfedorko
  • 5
  • Opened 
    on Jan 13
  • #300

Creating tracking issue from discussion with @spencer-lunarg Slang uses OpPtrAccessChain instead of OpAccessChain that GLSL/HLSL does and this is why a pointer is still marked as UNUSED We re seeing ...
  • danginsburg
  • 2
  • Opened 
    on Dec 30, 2024
  • #297

Anything that documents the API - doxygen, a tutorial. I m working with Vulkan and have decided to go the Slang route and this library seems pretty essential to that ecosystem. I can get by with LLMs for ...
  • TACIXAT
  • 2
  • Opened 
    on Dec 13, 2024
  • #294

Given the following shader (https://shader-slang.com/slang-playground/?target=SPIRV code=eJwrLikqTS5RcEksSazmUlBQyMwrUdCqsOaqtebiio4uy7ayKigtzohPzs8rLknMK4mNBStVAAk6Q8VAKvNKc0syilITU4o1DHWAUDOWqyw_M0UhOT-3oLQk1TcxM09DkwtkA7JOvYpog1gFWwVDoH0AaSctWQ): ...
  • danginsburg
  • Opened 
    on Dec 6, 2024
  • #293

Given the following shader (https://shader-slang.com/slang-playground/?target=SPIRV code=eJwrLikqTS5RcEksSazmUlBQyMwrUaiw5qq15uKKji7LtrIqKC3OiE_OzysuScwriY0Fq1QACTpDxay5gsJDUitKSotSDV1sgPrtFNLj_UtLCkpLQIbkleaWZBSlJqYUaxjqAKFmLFdZfmaKQnJ-LlBFqm9iZp6GJhfIbpiuaINYBVsUK_RALgIAaEQ55Q): ...
  • danginsburg
  • 1
  • Opened 
    on Dec 4, 2024
  • #290
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