Warzone 2100 is a free, open source, 3D real-time strategy game with a story-driven single-player campaign, online multi-player, offline skirmish, and more.
- Remastered single-player campaign with expanding persistent bases, away missions, and more
- Online multiplayer with up to 10 players, free-for-all or team-play, for massive battles
- Local skirmish with AI bots, for endless replayability
- Extensive tech tree with over 400 different technologies
- Customizable units with a flexible design system that enables a wide variety of possible tactics
- Cross-platform multiplayer
- Support for multiple graphics backends (OpenGL, OpenGL ES, Vulkan)
- 100% free and open source
For more info, see: Homepage of the Warzone 2100 Project
Visit https://wz2100.net for the latest stable release for Windows, macOS and Linux.
Note for videos in Ubuntu: For important information during the game, download the videos manually. Assuming the game is installed in the standard
~/.local/share/
folder, use these commands:mkdir ~/.local/share/warzone2100 wget https://github.com/Warzone2100/wz-sequences/releases/download/v3/standard-quality-en-sequences.wz -O ~/.local/share/warzone2100/sequences.wz
Warzone 2100, was originally developed by Pumpkin Studios, and released in 1999 as a ground-breaking and innovative 3D real-time strategy game.
In 2004, Eidos (in collaboration with Pumpkin Studios) decided to release the source for the game under the terms of the GNU GPL - followed later by the remaining music & video files.
It has been developed, maintained, and improved by the community ever since, under the banner of the “Warzone 2100 Project”.
After the liberation of the Warzone 2100 source-code on December 6th, 2004, all proprietary technologies have been replaced with open-source counterparts, and extensive improvements and additions have been made throughout while preserving what made the original release so great.
Development continues on GitHub, and bug reports & contributions are welcome!
How to get the latest Windows development builds:
- View the latest successful Windows builds.
- Select the latest workflow run in the table / list. This should display a list of Artifacts from the run.
- Download the
warzone2100_win_installer
artifact.
Note: A free GitHub account is currently required to download the artifacts.
How to get the latest macOS development builds:
- View the latest successful macOS builds.
- Select the latest workflow run in the table / list. This should display a list of Artifacts from the run.
- Download the
warzone2100_macOS_universal
orwarzone2100_macOS_universal_novideos
artifact (depending on whether you want the full app bundle or not).
Note: A free GitHub account is currently required to download the artifacts.
How to get the latest Ubuntu development builds:
- View the latest successful Ubuntu builds.
- Select the latest workflow run in the table / list. This should display a list of Artifacts from the run.
- Download the appropriate
warzone2100_ubuntu<version>_amd64_deb
artifact.- If you are running Ubuntu 22.04:
warzone2100_ubuntu22.04_amd64_deb
- If you are running Ubuntu 24.04:
warzone2100_ubuntu24.04_amd64_deb
- If you are running Ubuntu 22.04:
Note: A free GitHub account is currently required to download the artifacts.
- Extract the contents of the downloaded .zip (
warzone2100_ubuntu<version>_amd64.deb
) to your Desktop. - Execute the following commands in Terminal:
cd ~/Desktop
sudo apt install ./warzone2100_ubuntu<version>_amd64.deb
- Download the video for crucial information during the game, for more see "Videos" section. Assuming the game is installed in the standard
~/.local/share/
folder, use this command (updatewarzone2100-<version>
):
wget https://github.com/Warzone2100/wz-sequences/releases/download/v3/standard-quality-en-sequences.wz -O ~/.local/share/warzone2100-<version>/sequences.wz
Clone this Git repo and build, following the instructions under: How to Build
Development builds are a snapshot of the current state of development, from the latest (successfully-built) commit. Help testing these builds is always welcomed, but they should be considered a work-in-progress.
You can download videos from here, or here. You will need to rename the downloaded file to sequences.wz
, and place it into your Warzone 2100 directory, as described above.
Note that .wz
files are just .zip
in disguise, you can rename it and extract the content if wish to inspect them.
This game still has bugs and if you run into one, please use the GitHub bugtracker (https://github.com/Warzone2100/warzone2100/issues) to report the bug. In order to fix those bugs more quickly, we require that you follow these rules:
- If the game crashes you may save a memory dump. Please do so and upload it when reporting the bug. (Linux locates that file at /tmp/warzone2100.gdmp, Windows at /Program Files/Warzone 2100/warzone2100.RPT, macOS by clicking "Details" in the crash error message) A self created backtrace is just as useful.
- Give as much information about what you were doing before the crash/bug occurred.
- Try to reproduce the bug and add a description of the process to your bug report.
- You may even upload save files. These consist of one file and one folder. Both are named after your savegame (e.g. MySaveGame.gam and the folder MySaveGame).
- Bug reports are not submit-and-forget. It may be that you forgot some information or forgot to upload a file. So it is also in your interest to watch the bug-report after it has been submitted. Additionally, you can enable e-mails of comments to your bug report.
Warzone 2100 uses its own subdirectory in a user's home directory to save configuration data, save files and certain other things. Additionally you can use this directory to place custom maps and mods so the game can find them. The location of this directory depends on the operating system.
Tip
The easy way to find the configuration directory is to:
- Launch Warzone 2100
- Click "Options"
- Click the small "Open Configuration Directory" link in the bottom-left
The configuration file is just called 'config' and contains several configuration options, some of them can be changed by using command-line options or using the in-game menus, others can only be changed by editing the file manually.
If at any point you did something wrong, you can delete the old configuration file and just restart Warzone 2100. Then the game will regenerate a new configuration file with default values.
Warzone 2100 can be started with different options and arguments. For a list of these options, run the game with the --help option.
Notes: These options all have two dashes (--), not one dash only (-). Also, if the option has an argument, you need to separate the option and its argument with a '=' sign - spaces do not work.
Note: Some options have corresponding entries in the configuration file and will persist from one start of Warzone 2100 to the next.
There are two methods to start a multiplayer game via the internet: using the host's IP or using the lobby server. Make sure you are able to communicate on TCP ports 2100 and 9999. Note that for port forwarding, you only need to configure your router to forward port 2100.
You can choose whether to connect via Lobby or IP:
- If you choose IP, Warzone 2100 asks you for the IP address of the host and will try to connect to that IP.
- If you choose Lobby, Warzone 2100 will connect to the lobby server, as long as the lobby-server-address in your config file has not been changed.
You will see a list of games from which you can select.
You can kick unwanted players out of a game before it begins by clicking left on them while holding the right mouse button.
When you are hosting a game it will automatically be listed on the lobby server. If you do not want your games to be listed on the lobby-server, you should change the entry "masterserver_name=lobby.wz2100.net" in your config to some- thing invalid, for example: "nomasterserverplease".
If you then want to see the games that are listed on the lobby server you may enter "lobby.wz2100.net" when prompted to enter the host's IP or change the entry in the config file back. You will have to restart Warzone 2100 in order for config changes to take effect.
Warzone 2100 has many built-in cheat codes:
Warzone 2100 AI, maps and campaign can be scripted using JavaScript.
Links to further information
To properly build the game, either:
-
Download a release
tar.xz
, which contains all the source code and revision information.OR
-
Clone the Git repo:
git clone https://github.com/Warzone2100/warzone2100.git cd warzone2100 git fetch --tags git submodule update --init --recursive
Note: Initializing submodules is required.
Do not use GitHub's "Download Zip" option, as it does not contain submodules or the Git-based autorevision information.
- Prerequisites
- Compiling tools (ex. CMake, GCC/G++/Clang, ninja-build)
- Archiving tools (ex. zip, p7zip)
- Various libraries:
- SDL ≥ 2.0.5 (strongly recommended: ≥ 2.0.20)
- PhysicsFS ≥ 2.1 (strongly recommended: ≥ 3.0.2)
- libpng ≥ 1.2
- libtheora
- libvorbis
- libogg
- opus
- Freetype (strongly recommended: ≥ 2.10.4)
- Harfbuzz ≥ 1.0 (strongly recommended: ≥ 3.3.0)
- fribidi
- OpenAL-Soft
- libcurl (strongly recommended: ≥ 7.58.0)
- libsodium ≥ 1.0.14
- SQLite ≥ 3.14
- libzip (strongly recommended: ≥ 1.10.1)
- libprotobuf (if compiling with GNS support)
- For language support: Gettext
- To generate documentation: Asciidoctor ≥ 1.5.3
- To build with Vulkan support: the full Vulkan SDK (strongly recommended: ≥ 1.2.148.1)
- Installing prerequisites:
-
Using
get-dependencies_linux.sh
:- Specify one of the linux distros supported by the script: (
ubuntu
,fedora
,alpine
,archlinux
,opensuse-tumbleweed
) REQUIRED - Specify a mode: (
build-all
(default),build-dependencies
) OPTIONAL
Example:
sudo ./get-dependencies_linux.sh ubuntu build-dependencies
- Specify one of the linux distros supported by the script: (
-
- Building from the command-line:
- Starting from the parent directory of the warzone2100 repository, create an out-of-source build directory:
mkdir build
- Change directory into the
build
directory:cd build
- Run CMake configure to generate the build files:
cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX:PATH=~/wz/install -GNinja ../warzone2100
- Modify the
CMAKE_INSTALL_PREFIX
parameter value as desired to configure the base installation path. - The
../warzone2100
path at the end should point to the warzone2100 repo directory. This example assumes that the repo directory and the build directory are siblings, and that the repo was cloned into a directory namedwarzone2100
.
- Modify the
- Run CMake build:
cmake --build . --target install
- Starting from the parent directory of the warzone2100 repository, create an out-of-source build directory:
See platforms/windows/README-build.md
Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
More information: COPYING.README, COPYING.NONGPL
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