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[AArch64][SME] Fix accessing the emergency spill slot with hazard padding #142190
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99 changes: 99 additions & 0 deletions
99
llvm/test/CodeGen/AArch64/framelayout-scavengingslot-stack-hazard.mir
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,99 @@ | ||
# RUN: llc -mtriple=aarch64-none-linux-gnu -aarch64-stack-hazard-size=1024 -run-pass=prologepilog %s -o - | FileCheck %s | ||
--- | | ||
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define void @stack_hazard_streaming_compat() "aarch64_pstate_sm_compatible" { entry: unreachable } | ||
define void @stack_hazard_streaming_compat_emergency_spill_slot() "aarch64_pstate_sm_compatible" { entry: unreachable } | ||
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... | ||
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# +------------------+ | ||
# | GPR callee-saves | | ||
# +------------------+ <- FP | ||
# | <hazard padding> | | ||
# +------------------+ | ||
# | FPR locals | | ||
# | %stack.1 | | ||
# +------------------+ | ||
# | <hazard padding> | | ||
# +------------------+ | ||
# | GPR locals | | ||
# | %stack.2 | | ||
# | <emergency spill>| | ||
# +------------------+ <- BP | ||
# | <VLA> | | ||
# +------------------+ <- SP (can't be used due to VLA) | ||
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# In this case without the base pointer we'd need the emergency spill slot to | ||
# access both %stack.1 and %stack.2. With the base pointer we can reach both | ||
# without spilling. | ||
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name: stack_hazard_streaming_compat | ||
# CHECK-LABEL: name: stack_hazard_streaming_compat | ||
# CHECK: bb.0: | ||
# CHECK: STRDui $d0, $x19, 131 | ||
# CHECK-NEXT: STRXui $x0, $x19, 1 | ||
# CHECK: bb.1: | ||
tracksRegLiveness: true | ||
frameInfo: | ||
isFrameAddressTaken: true | ||
stack: | ||
- { id: 0, type: variable-sized, alignment: 1 } | ||
- { id: 1, size: 8, alignment: 8 } | ||
- { id: 2, size: 8, alignment: 8 } | ||
body: | | ||
bb.0: | ||
liveins: $x0, $x8, $d0 | ||
$x9 = LDRXui $x0, 0 :: (load (s64)) | ||
STRDui $d0, %stack.1, 0 :: (store (s64) into %stack.1) | ||
STRXui $x0, %stack.2, 0 :: (store (s64) into %stack.2) | ||
B %bb.1 | ||
bb.1: | ||
liveins: $x1, $x2, $x3, $x4, $x5, $x6, $x7, $x8, $x9, $x10, $x11, $x12, $x13, $x14, $x15, $x16, $x17, $x18, $x19, $x20, $x21, $x22, $x23, $x24, $x25, $x26, $x27, $x28, $lr | ||
RET_ReallyLR implicit $x19, implicit $x20, implicit $x21, implicit $x22, implicit $x23, implicit $x24, implicit $x25, implicit $x26, implicit $x27, implicit $x28, implicit $lr | ||
... | ||
--- | ||
# +------------------+ | ||
# | GPR callee-saves | | ||
# +------------------+ <- FP | ||
# | <hazard padding> | | ||
# +------------------+ | ||
# | FPR locals | | ||
# | %stack.1 | | ||
# +------------------+ | ||
# | <hazard padding> | | ||
# +------------------+ | ||
# | GPR locals | | ||
# | %stack.2 | (very large) | ||
# | <emergency spill>| | ||
# +------------------+ <- BP | ||
# | <VLA> | | ||
# +------------------+ <- SP (can't be used due to VLA) | ||
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# In this case we need to use the emergency spill slot to access %stack.1 as it | ||
# is too far from the frame pointer and the base pointer to directly address. | ||
# Note: This also tests that the <emergency spill> located near the SP/BP. | ||
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name: stack_hazard_streaming_compat_emergency_spill_slot | ||
# CHECK-LABEL: name: stack_hazard_streaming_compat_emergency_spill_slot | ||
# CHECK: bb.0: | ||
# CHECK: STRXui killed $[[SCRATCH:x[0-9]+]], $x19, 0 | ||
# CHECK-NEXT: $[[SCRATCH]] = ADDXri $x19, 1056, 0 | ||
# CHECK-NEXT: STRDui $d0, killed $[[SCRATCH]], 4095 | ||
# CHECK-NEXT: $[[SCRATCH]] = LDRXui $x19, 0 | ||
# CHECK: bb.1: | ||
tracksRegLiveness: true | ||
frameInfo: | ||
isFrameAddressTaken: true | ||
stack: | ||
- { id: 0, type: variable-sized, alignment: 1 } | ||
- { id: 1, size: 8, alignment: 8 } | ||
- { id: 2, size: 32761, alignment: 8 } | ||
body: | | ||
bb.0: | ||
liveins: $x0, $x8, $d0 | ||
$x9 = LDRXui $x0, 0 :: (load (s64)) | ||
STRDui $d0, %stack.1, 0 :: (store (s64) into %stack.1) | ||
B %bb.1 | ||
bb.1: | ||
liveins: $x0, $x1, $x2, $x3, $x4, $x5, $x6, $x7, $x8, $x9, $x10, $x11, $x12, $x13, $x14, $x15, $x16, $x17, $x18, $x19, $x20, $x21, $x22, $x23, $x24, $x25, $x26, $x27, $x28, $lr | ||
RET_ReallyLR implicit $x19, implicit $x20, implicit $x21, implicit $x22, implicit $x23, implicit $x24, implicit $x25, implicit $x26, implicit $x27, implicit $x28, implicit $lr |
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What's the point of the hasStackHazardSlotIndex() check? As the comment notes, we have to be conservative, so if we have a stack hazard, we must have already emitted a base pointer.
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It's a much cheaper check than parsing all the SME attributes and
hasBasePointer()
is called again repeatedly after we know we have hazard padding (e.g. when resolving frame indexes).There was a problem hiding this comment.
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If parsing the SME attributes is expensive, maybe we should store the parsed SME attributes in AFI?
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That'd probably be sensible 👍 (the parsed attributes are just a single
int
), I can do that as a follow-up NFC.There was a problem hiding this comment.
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PR: #142362