A simple voxel engine inspired by Minecraft, built with Rust and OpenGL.
Here is a link to my Report.
To build the project, ensure you have Rust and Cargo installed. Then, run the following command in the project's root directory:
cargo build
For an optimized release build, use:
cargo build --release
To run and build the project for development use:
cargo run
I took these during development. Ordered from newest to oldest.