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EDIT: Not sure if related, but adding a filter to a sprite makes the light disappear from it even if the sprite, the light and the viewport are all positioned at (0, 0): https://phaser.io/sandbox/2P4fSxAW
The text was updated successfully, but these errors were encountered:
Thanks for bringing this to our attention! I've dug through the lighting code, and found some assumptions about coordinates. With those fixed, it appears that both these issues are resolved. The changes should be in Release Candidate 4.
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Version
Description
Adding any filter to cameras.main seems to cause the viewport translation to be applied twice to every light in the scene.
Example Test Code
https://phaser.io/sandbox/EKRXy9Uj
EDIT: Not sure if related, but adding a filter to a sprite makes the light disappear from it even if the sprite, the light and the viewport are all positioned at (0, 0): https://phaser.io/sandbox/2P4fSxAW
The text was updated successfully, but these errors were encountered: