[eve7] fix GlViewerJSRoot and GlViewerThree #19263
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
When using TGeoPainter in GlViewerJSRoot,
process geometry description data as is - 3D objects building remains inside painter
This let use navigation and interactivity from TGeoPainter again
Set near/far parameters in PerspectiveCamera of GlViewerThree
If geometry size significantly bigger than default 1000 - camera will not be able to "see" such object
Update JSROOT with several geopainter fixes and three.js r177