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π¨ Iβm currently working on: Reality Breach
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π My workflow approach: Agile, Scrum, Iterative Development,
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π My expertise: Innovation Management, Entrepreneurship, Strategy, Project Management and Game Development,
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π± Iβm constantly learning and improving specifically on: Unity, C#, Blender 3D, Animation, Monetisation, Brand Management, Marketing
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π My strengths: Agile Game Production, Innovative Business Development, Unity Game Development.
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π― Iβm always happy to collaborate on: Unity projects.
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π¬ Always feel free to reach me!
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π« How to reach me thebossaworks@gmail.com
A Self-Taught Game Developer with Creative Artistic Side. Expertise in Innovation Management and Entrepreneurship.
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TheBossa Works
- in/himmetogulakol
- https://thebossa-works.itch.io/
Pinned Loading
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Non-Linear-Hint-System
Non-Linear-Hint-System PublicThis is a small system that I created for a horror game. Flawed, will be improved in the long-term.
C#
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Emission-Control-Lights
Emission-Control-Lights PublicThese scripts are made for controlling emissions and lights for games.
C#
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UNITY---Dynamic-Depth-of-Field
UNITY---Dynamic-Depth-of-Field PublicThis is a script I wrote in Unity to achieve a dynamic DoF for a horror game sometime ago.
C#
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SmoothFogControl
SmoothFogControl PublicFog Control with Smooth Transition option. Made for Unity Built-in Lighting>Fog
C#
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Turn-Based-Scripts
Turn-Based-Scripts PublicI've created these scripts for out Turn-Based Tactical RPG game for 7DRL Challenge
C#
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