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TheBossaaa/README.md

Hi πŸ‘‹, I'm TheBossa from TheBossa Works!

I'm a Passionate Intermediate-Level Indie Game Developer using Unity.

thebossaaa

thebossaaa

  • πŸ”¨ I’m currently working on: Reality Breach

  • πŸ”„ My workflow approach: Agile, Scrum, Iterative Development,

  • πŸ“Œ My expertise: Innovation Management, Entrepreneurship, Strategy, Project Management and Game Development,

  • 🌱 I’m constantly learning and improving specifically on: Unity, C#, Blender 3D, Animation, Monetisation, Brand Management, Marketing

  • πŸš€ My strengths: Agile Game Production, Innovative Business Development, Unity Game Development.

  • πŸ‘― I’m always happy to collaborate on: Unity projects.

  • πŸ’¬ Always feel free to reach me!

  • πŸ“« How to reach me thebossaworks@gmail.com

Connect with me:

thebossaworks https://www.linkedin.com/in/himmetogulakol/ https://stackoverflow.com/users/14555839/thebossa-works https://www.youtube.com/@thebossaworks

Languages and Tools:

android blender csharp git photoshop unity

thebossaaa

thebossaaa

Pinned Loading

  1. Non-Linear-Hint-System Public

    This is a small system that I created for a horror game. Flawed, will be improved in the long-term.

    C#

  2. Emission-Control-Lights Public

    These scripts are made for controlling emissions and lights for games.

    C#

  3. UNITY---Dynamic-Depth-of-Field Public

    This is a script I wrote in Unity to achieve a dynamic DoF for a horror game sometime ago.

    C#

  4. SmoothFogControl Public

    Fog Control with Smooth Transition option. Made for Unity Built-in Lighting>Fog

    C#

  5. Turn-Based-Scripts Public

    I've created these scripts for out Turn-Based Tactical RPG game for 7DRL Challenge

    C#

  6. Unity-Google-UMP-Check Public

    Google Admob & UMP Working Script Example

    C# 4