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RenderDoc is a stand-alone graphics debugging tool.
C++ examples for the Vulkan graphics API
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
A modular Windows.h Header. Licensed under Public Domain & MIT.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Mesh optimization library that makes meshes smaller and faster to render
A network library for client/server games written in C++
A language that compiles to Bash and Windows Batch