Stars
simple, modern, code-only c# game framework/engine
Source Generator optimizations for the C# ECS engine Arch
space-wizards / Arch
Forked from genaray/ArchA high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Lecture "Concepts of Programming Languages" (M.Sc.)
Attempting to make a multiplayer first person shooter from essentially scratch
Comparison of different ECS libraries and data-oriented solutions with a strong emphasis on productivity and rapid prototyping.
Systems groups and update order for Arch ECS Framework
Data-oriented C# Game Engine with libraries & shaders hot-reloading.
Pure C# HighLevel API for multiplayer games
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Extremely fast MurmurHash implementation with zero heap allocations
Robust multiplayer game engine, used by Space Station 14
2D Pixel Engine Project Using MonoGame
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A high-performance alloc free c# Jobscheduler.
genaray / QuadTrees
Forked from splitice/QuadTreesHigh Performance QuadTree's for C# with proper struct support