- Barcelona
- http://tamats.com
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Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
pmndrs / cannon-es
Forked from schteppe/cannon.js💣 A lightweight 3D physics engine written in JavaScript.
continuous level of detail mesh library
Single-header BVH construction and traversal library.
Underworld Adventures is a project to recreate Ultima Underworld 1 on modern operating systems, using the original game files.
Mixbox is a library for natural color mixing based on real pigments.
WebGPU tech demo showcasing various graphics techniques
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
A framework for rapid prototyping and development of real-time rendering techniques.
A fast entity component system (ECS) for C & C++
Frequently asked questions about Entity Component Systems
A tool which allows you to edit source code of any MSVC C++ project live at runtime
Shared data types for building collaborative software
Lightweight multi-platform code editor designed for modern hardware with a focus on responsiveness and performance.
Yoga is an embeddable layout engine targeting web standards.
Port of OpenAI's Whisper model in C/C++
Game Engine-style Right Mouse Viewport Navigation
Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects