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Cross-platform OpenXR extensions for Unity. No vendor bloat.
An archived repository of the Google Blocks source code: a VR creation app originally released for the HTC Vive and Oculus Rift
demonixis / TES3Unity
Forked from ColeDeanShepherd/TESUnityTES3Unity is a recreation of the Morrowind Engine into Unity with gameplay/graphics enhancements. Also adapted for VR headsets.
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
Single-header BVH construction and traversal library.
A simulated operating system design for AI Agents to interact with the world
WFB-ng android client, running rtl8812au driver in userspace and a low latency videodecoder in XR mode.
Demo for rendering android views to OpenGL texture
Stream VR games from your PC to your headset via Wi-Fi
Math library using HLSL syntax with multiplatform SIMD support
Meta OpenXR SDK includes OpenXR API resources for all Quest devices native development. Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at https://developer.o…
A framework for rapid prototyping and development of real-time rendering techniques.
Visual programming for .NET inspired by Unreal Engine's Blueprints
Caldera data set from Call of Duty®: Warzone™
Ocean is the in-house framework for Computer Vision (CV) and Augmented Reality (AR) applications at Meta. It is platform independent and is mainly implemented in C/C++.
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
Scripts to build a trimmed-down Windows 11 image.