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generic-tracked-controller-controls.js
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import { registerComponent } from '../core/component.js';
import { checkControllerPresentAndSetup, emitIfAxesChanged, onButtonEvent } from '../utils/tracked-controls.js';
var GAMEPAD_ID_PREFIX = 'generic';
/**
* Button indices:
* 0 - trigger
* 1 - squeeze
* 2 - touchpad
* 3 - thumbstick
*
* Axis:
* 0 - touchpad
* 1 - thumbstick
*
*/
var INPUT_MAPPING = {
axes: {
touchpad: [0, 1],
thumbstick: [2, 3]
},
buttons: ['trigger', 'squeeze', 'touchpad', 'thumbstick']
};
/**
* Oculus Go controls.
* Interface with Oculus Go controller and map Gamepad events to
* controller buttons: trackpad, trigger
* Load a controller model and highlight the pressed buttons.
*/
export var Component = registerComponent('generic-tracked-controller-controls', {
schema: {
hand: {default: ''}, // This informs the degenerate arm model.
defaultModel: {default: true},
defaultModelColor: {default: 'gray'},
disabled: {default: false}
},
after: ['tracked-controls'],
/**
* Button IDs:
* 0 - trackpad
* 1 - trigger
*/
mapping: INPUT_MAPPING,
bindMethods: function () {
this.onControllersUpdate = this.onControllersUpdate.bind(this);
this.checkIfControllerPresent = this.checkIfControllerPresent.bind(this);
this.removeControllersUpdateListener = this.removeControllersUpdateListener.bind(this);
this.onAxisMoved = this.onAxisMoved.bind(this);
},
init: function () {
var self = this;
this.onButtonChanged = this.onButtonChanged.bind(this);
this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); };
this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); };
this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); };
this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); };
this.controllerPresent = false;
this.wasControllerConnected = false;
this.bindMethods();
// generic-tracked-controller-controls has the lowest precedence.
// Disable this component if there are more specialized controls components.
this.el.addEventListener('controllerconnected', function (evt) {
if (evt.detail.name === self.name) { return; }
self.wasControllerConnected = true;
self.removeEventListeners();
self.removeControllersUpdateListener();
});
},
addEventListeners: function () {
var el = this.el;
el.addEventListener('buttonchanged', this.onButtonChanged);
el.addEventListener('buttondown', this.onButtonDown);
el.addEventListener('buttonup', this.onButtonUp);
el.addEventListener('touchstart', this.onButtonTouchStart);
el.addEventListener('touchend', this.onButtonTouchEnd);
el.addEventListener('axismove', this.onAxisMoved);
this.controllerEventsActive = true;
},
removeEventListeners: function () {
var el = this.el;
el.removeEventListener('buttonchanged', this.onButtonChanged);
el.removeEventListener('buttondown', this.onButtonDown);
el.removeEventListener('buttonup', this.onButtonUp);
el.removeEventListener('touchstart', this.onButtonTouchStart);
el.removeEventListener('touchend', this.onButtonTouchEnd);
el.removeEventListener('axismove', this.onAxisMoved);
this.controllerEventsActive = false;
},
checkIfControllerPresent: function () {
var data = this.data;
var hand = data.hand ? data.hand : undefined;
checkControllerPresentAndSetup(
this, GAMEPAD_ID_PREFIX,
{hand: hand, iterateControllerProfiles: true});
},
play: function () {
if (this.wasControllerConnected) { return; }
this.checkIfControllerPresent();
this.addControllersUpdateListener();
},
pause: function () {
this.removeEventListeners();
this.removeControllersUpdateListener();
},
injectTrackedControls: function () {
var el = this.el;
var data = this.data;
// Do nothing if tracked-controls already set.
// Generic controls have the lowest precedence.
if (this.el.components['tracked-controls']) {
this.removeEventListeners();
return;
}
el.setAttribute('tracked-controls', {
hand: data.hand,
idPrefix: GAMEPAD_ID_PREFIX,
iterateControllerProfiles: true
});
if (!this.data.defaultModel) { return; }
this.initDefaultModel();
},
addControllersUpdateListener: function () {
this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false);
},
removeControllersUpdateListener: function () {
this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false);
},
onControllersUpdate: function () {
if (!this.wasControllerConnected) { return; }
this.checkIfControllerPresent();
},
onButtonChanged: function (evt) {
var button = this.mapping.buttons[evt.detail.id];
if (!button) return;
// Pass along changed event with button state, using button mapping for convenience.
this.el.emit(button + 'changed', evt.detail.state);
},
onAxisMoved: function (evt) {
emitIfAxesChanged(this, this.mapping.axes, evt);
},
initDefaultModel: function () {
var modelEl = this.modelEl = document.createElement('a-entity');
modelEl.setAttribute('geometry', {
primitive: 'sphere',
radius: 0.03
});
modelEl.setAttribute('material', {color: this.data.color});
this.el.appendChild(modelEl);
this.el.emit('controllermodelready', {
name: 'generic-tracked-controller-controls',
model: this.modelEl,
rayOrigin: {origin: {x: 0, y: 0, z: -0.01}, direction: {x: 0, y: 0, z: -1}}
});
}
});