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test.cfg
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# Lines starting with # are treated as comments (or with whitespaces+#).
# It doesn't matter if you use capital letters or not.
# It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout.
doom_scenario_path = test.wad
doom_map = map01
#12 minutes
#episode_timeout = 25200
#episode_start_time = 2
episode_start_time = 20
# Rendering options
screen_resolution = RES_320X240
#screen_resolution = RES_160X120
screen_format = CRCGCB
render_hud = false
render_crosshair = false
render_weapon = false
render_decals = false
render_particles = false
window_visible = false
labels_buffer_enabled = true
depth_buffer_enabled = true
#automap_buffer_enabled = true
automap_buffer_enabled = false
#automap_mode = OBJECTS_WITH_SIZE
automap_render_textures = false
# Available buttons
available_buttons =
{
MOVE_FORWARD_BACKWARD_DELTA
MOVE_LEFT_RIGHT_DELTA
TURN_LEFT_RIGHT_DELTA
ATTACK
USE
}
# Game variables that will be in the state
#available_game_variables = {SELECTED_WEAPON_AMMO HEALTH FRAGCOUNT}
available_game_variables =
{
HEALTH
ARMOR
SELECTED_WEAPON_AMMO
ATTACK_READY
#HITCOUNT
KILLCOUNT
ITEMCOUNT
DEAD
}
mode = PLAYER