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XboxDebugManager is a C# debugging utility for interacting with RGH/XDK/Jtag Xbox 360 consoles. It allows you to connect, monitor, freeze/unfreeze, and handle debug events in real-time.

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Huskeyyy/XboxDebugManager

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XboxDebugManager

XboxDebugManager is a C# debugging utility for interracting with RGH/XDK/Jtag consoles. It allows you to connect, monitor, freeze/unfreeze, and handle debug events in real-time.


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Features

  • Connect to and monitor modified 360 consoles
  • Freeze and resume console execution
  • Listen for debug events, breakpoints, exceptions, RIPs, and more
  • Handles connection/reboot state changes
  • Clean COM-based resource management

πŸš€ Getting Started

Requirements

  • .NET Framework or .NET Core/5+/6+
  • Reference to xDevkit.dll (Can be found in the Xbox 360 SDK directory)

πŸ“₯ Installation

Clone the repository or add the XboxDebugManager.cs and DebugEventArgs.cs to your project, alternatively, you can download the compiled .dll from the Releases page and reference it in your project.

git clone https://github.com/Huskeyyy/XboxDebugManager.git

About

XboxDebugManager is a C# debugging utility for interacting with RGH/XDK/Jtag Xbox 360 consoles. It allows you to connect, monitor, freeze/unfreeze, and handle debug events in real-time.

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