Merge OpenGL and Cairo Mobjects #1579
awesome-developer-20
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Architecture
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We are already in the process of doing exactly that, via the metaclass approach introduced in #1272. :-) |
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Problem:
Maintaining two separate mobject trees is difficult and from user end to changing all constructor names from
Tex
toOpenGLTex
is irritating to change rendering method.Solution:
Merge
Mobject
andOpenGLMobject
classes and separate out rendering logic in renderer.Beta Was this translation helpful? Give feedback.
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