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SVGUtils.cpp
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Main header first:
// This is also necessary to ensure our definition of M_SQRT1_2 is picked up
#include "SVGUtils.h"
#include <algorithm>
// Keep others in (case-insensitive) order:
#include "gfx2DGlue.h"
#include "gfxContext.h"
#include "gfxMatrix.h"
#include "gfxPlatform.h"
#include "gfxRect.h"
#include "gfxUtils.h"
#include "nsCSSFrameConstructor.h"
#include "nsDisplayList.h"
#include "nsFrameList.h"
#include "nsGkAtoms.h"
#include "nsIContent.h"
#include "nsIFrame.h"
#include "nsIFrameInlines.h"
#include "nsLayoutUtils.h"
#include "nsPresContext.h"
#include "nsStyleStruct.h"
#include "nsStyleTransformMatrix.h"
#include "SVGAnimatedLength.h"
#include "SVGPaintServerFrame.h"
#include "nsTextFrame.h"
#include "mozilla/CSSClipPathInstance.h"
#include "mozilla/FilterInstance.h"
#include "mozilla/ISVGDisplayableFrame.h"
#include "mozilla/Preferences.h"
#include "mozilla/PresShell.h"
#include "mozilla/StaticPrefs_svg.h"
#include "mozilla/SVGClipPathFrame.h"
#include "mozilla/SVGContainerFrame.h"
#include "mozilla/SVGContentUtils.h"
#include "mozilla/SVGContextPaint.h"
#include "mozilla/SVGForeignObjectFrame.h"
#include "mozilla/SVGIntegrationUtils.h"
#include "mozilla/SVGGeometryFrame.h"
#include "mozilla/SVGMaskFrame.h"
#include "mozilla/SVGObserverUtils.h"
#include "mozilla/SVGOuterSVGFrame.h"
#include "mozilla/SVGTextFrame.h"
#include "mozilla/Unused.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/PatternHelpers.h"
#include "mozilla/dom/Document.h"
#include "mozilla/dom/SVGClipPathElement.h"
#include "mozilla/dom/SVGGeometryElement.h"
#include "mozilla/dom/SVGPathElement.h"
#include "mozilla/dom/SVGUnitTypesBinding.h"
#include "mozilla/dom/SVGViewportElement.h"
using namespace mozilla::dom;
using namespace mozilla::dom::SVGUnitTypes_Binding;
using namespace mozilla::gfx;
using namespace mozilla::image;
bool NS_SVGNewGetBBoxEnabled() {
return mozilla::StaticPrefs::svg_new_getBBox_enabled();
}
namespace mozilla {
// we only take the address of this:
static gfx::UserDataKey sSVGAutoRenderStateKey;
SVGAutoRenderState::SVGAutoRenderState(DrawTarget* aDrawTarget)
: mDrawTarget(aDrawTarget),
mOriginalRenderState(nullptr),
mPaintingToWindow(false) {
mOriginalRenderState = aDrawTarget->RemoveUserData(&sSVGAutoRenderStateKey);
// We always remove ourselves from aContext before it dies, so
// passing nullptr as the destroy function is okay.
aDrawTarget->AddUserData(&sSVGAutoRenderStateKey, this, nullptr);
}
SVGAutoRenderState::~SVGAutoRenderState() {
mDrawTarget->RemoveUserData(&sSVGAutoRenderStateKey);
if (mOriginalRenderState) {
mDrawTarget->AddUserData(&sSVGAutoRenderStateKey, mOriginalRenderState,
nullptr);
}
}
void SVGAutoRenderState::SetPaintingToWindow(bool aPaintingToWindow) {
mPaintingToWindow = aPaintingToWindow;
}
/* static */
bool SVGAutoRenderState::IsPaintingToWindow(DrawTarget* aDrawTarget) {
void* state = aDrawTarget->GetUserData(&sSVGAutoRenderStateKey);
if (state) {
return static_cast<SVGAutoRenderState*>(state)->mPaintingToWindow;
}
return false;
}
// Unlike containers, leaf frames do not include GetPosition() in
// GetCanvasTM().
static bool FrameDoesNotIncludePositionInTM(const nsIFrame* aFrame) {
return aFrame->IsSVGGeometryFrame() || aFrame->IsSVGImageFrame() ||
aFrame->IsInSVGTextSubtree();
}
nsRect SVGUtils::GetPostFilterInkOverflowRect(nsIFrame* aFrame,
const nsRect& aPreFilterRect) {
MOZ_ASSERT(aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT),
"Called on invalid frame type");
// Note: we do not return here for eHasNoRefs since we must still handle any
// CSS filter functions.
// in that case we disable painting of the element.
nsTArray<SVGFilterFrame*> filterFrames;
if (!aFrame->StyleEffects()->HasFilters() ||
SVGObserverUtils::GetAndObserveFilters(aFrame, &filterFrames) ==
SVGObserverUtils::eHasRefsSomeInvalid) {
return aPreFilterRect;
}
return FilterInstance::GetPostFilterBounds(aFrame, filterFrames, nullptr,
&aPreFilterRect)
.valueOr(aPreFilterRect);
}
bool SVGUtils::OuterSVGIsCallingReflowSVG(nsIFrame* aFrame) {
return GetOuterSVGFrame(aFrame)->IsCallingReflowSVG();
}
bool SVGUtils::AnyOuterSVGIsCallingReflowSVG(nsIFrame* aFrame) {
SVGOuterSVGFrame* outer = GetOuterSVGFrame(aFrame);
do {
if (outer->IsCallingReflowSVG()) {
return true;
}
outer = GetOuterSVGFrame(outer->GetParent());
} while (outer);
return false;
}
void SVGUtils::ScheduleReflowSVG(nsIFrame* aFrame) {
MOZ_ASSERT(aFrame->IsSVGFrame(), "Passed bad frame!");
// If this is triggered, the callers should be fixed to call us before
// ReflowSVG is called. If we try to mark dirty bits on frames while we're
// in the process of removing them, things will get messed up.
MOZ_ASSERT(!OuterSVGIsCallingReflowSVG(aFrame),
"Do not call under ISVGDisplayableFrame::ReflowSVG!");
// We don't call SVGObserverUtils::InvalidateRenderingObservers here because
// we should only be called under InvalidateAndScheduleReflowSVG (which
// calls InvalidateBounds) or SVGDisplayContainerFrame::InsertFrames
// (at which point the frame has no observers).
if (aFrame->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
return;
}
if (aFrame->HasAnyStateBits(NS_FRAME_IS_DIRTY | NS_FRAME_FIRST_REFLOW)) {
// Nothing to do if we're already dirty, or if the outer-<svg>
// hasn't yet had its initial reflow.
return;
}
SVGOuterSVGFrame* outerSVGFrame = nullptr;
// We must not add dirty bits to the SVGOuterSVGFrame or else
// PresShell::FrameNeedsReflow won't work when we pass it in below.
if (aFrame->IsSVGOuterSVGFrame()) {
outerSVGFrame = static_cast<SVGOuterSVGFrame*>(aFrame);
} else {
aFrame->MarkSubtreeDirty();
nsIFrame* f = aFrame->GetParent();
while (f && !f->IsSVGOuterSVGFrame()) {
if (f->HasAnyStateBits(NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) {
return;
}
f->AddStateBits(NS_FRAME_HAS_DIRTY_CHILDREN);
f = f->GetParent();
MOZ_ASSERT(f->IsSVGFrame(), "IsSVGOuterSVGFrame check above not valid!");
}
outerSVGFrame = static_cast<SVGOuterSVGFrame*>(f);
MOZ_ASSERT(outerSVGFrame && outerSVGFrame->IsSVGOuterSVGFrame(),
"Did not find SVGOuterSVGFrame!");
}
if (outerSVGFrame->HasAnyStateBits(NS_FRAME_IN_REFLOW)) {
// We're currently under an SVGOuterSVGFrame::Reflow call so there is no
// need to call PresShell::FrameNeedsReflow, since we have an
// SVGOuterSVGFrame::DidReflow call pending.
return;
}
nsFrameState dirtyBit =
(outerSVGFrame == aFrame ? NS_FRAME_IS_DIRTY
: NS_FRAME_HAS_DIRTY_CHILDREN);
aFrame->PresShell()->FrameNeedsReflow(outerSVGFrame, IntrinsicDirty::None,
dirtyBit);
}
bool SVGUtils::NeedsReflowSVG(const nsIFrame* aFrame) {
MOZ_ASSERT(aFrame->IsSVGFrame(), "SVG uses bits differently!");
// The flags we test here may change, hence why we have this separate
// function.
return aFrame->IsSubtreeDirty();
}
Size SVGUtils::GetContextSize(const nsIFrame* aFrame) {
Size size;
MOZ_ASSERT(aFrame->GetContent()->IsSVGElement(), "bad cast");
const SVGElement* element = static_cast<SVGElement*>(aFrame->GetContent());
SVGViewportElement* ctx = element->GetCtx();
if (ctx) {
size.width = ctx->GetLength(SVGContentUtils::X);
size.height = ctx->GetLength(SVGContentUtils::Y);
}
return size;
}
float SVGUtils::ObjectSpace(const gfxRect& aRect,
const SVGAnimatedLength* aLength) {
float axis;
switch (aLength->GetCtxType()) {
case SVGContentUtils::X:
axis = aRect.Width();
break;
case SVGContentUtils::Y:
axis = aRect.Height();
break;
case SVGContentUtils::XY:
axis = float(SVGContentUtils::ComputeNormalizedHypotenuse(
aRect.Width(), aRect.Height()));
break;
default:
MOZ_ASSERT_UNREACHABLE("unexpected ctx type");
axis = 0.0f;
break;
}
if (aLength->IsPercentage()) {
// Multiply first to avoid precision errors:
return axis * aLength->GetAnimValInSpecifiedUnits() / 100;
}
return aLength->GetAnimValueWithZoom(
static_cast<SVGViewportElement*>(nullptr)) *
axis;
}
float SVGUtils::UserSpace(nsIFrame* aNonSVGContext,
const SVGAnimatedLength* aLength) {
MOZ_ASSERT(!aNonSVGContext->IsTextFrame(), "Not expecting text content");
return aLength->GetAnimValueWithZoom(aNonSVGContext);
}
float SVGUtils::UserSpace(const UserSpaceMetrics& aMetrics,
const SVGAnimatedLength* aLength) {
return aLength->GetAnimValueWithZoom(aMetrics);
}
SVGOuterSVGFrame* SVGUtils::GetOuterSVGFrame(nsIFrame* aFrame) {
return static_cast<SVGOuterSVGFrame*>(nsLayoutUtils::GetClosestFrameOfType(
aFrame, LayoutFrameType::SVGOuterSVG));
}
nsIFrame* SVGUtils::GetOuterSVGFrameAndCoveredRegion(nsIFrame* aFrame,
nsRect* aRect) {
ISVGDisplayableFrame* svg = do_QueryFrame(aFrame);
if (!svg) {
return nullptr;
}
SVGOuterSVGFrame* outer = GetOuterSVGFrame(aFrame);
if (outer == svg) {
return nullptr;
}
if (aFrame->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
*aRect = nsRect();
return outer;
}
auto ctm = nsLayoutUtils::GetTransformToAncestor(RelativeTo{aFrame},
RelativeTo{outer});
Matrix mm;
ctm.ProjectTo2D();
ctm.CanDraw2D(&mm);
gfxMatrix m = ThebesMatrix(mm);
float appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
float devPixelPerCSSPixel =
float(AppUnitsPerCSSPixel()) / appUnitsPerDevPixel;
// The matrix that GetBBox accepts should operate on "user space",
// i.e. with CSS pixel unit.
m.PreScale(devPixelPerCSSPixel, devPixelPerCSSPixel);
auto initPosition = gfxPoint(
NSAppUnitsToFloatPixels(aFrame->GetPosition().x, AppUnitsPerCSSPixel()),
NSAppUnitsToFloatPixels(aFrame->GetPosition().y, AppUnitsPerCSSPixel()));
// Both SVGUtils::GetBBox and nsLayoutUtils::GetTransformToAncestor
// will count this displacement, we should remove it here to avoid
// double-counting.
m.PreTranslate(-initPosition);
uint32_t flags = SVGUtils::eForGetClientRects | SVGUtils::eBBoxIncludeFill |
SVGUtils::eBBoxIncludeStroke |
SVGUtils::eBBoxIncludeMarkers |
SVGUtils::eUseUserSpaceOfUseElement;
gfxRect bbox = SVGUtils::GetBBox(aFrame, flags, &m);
*aRect = nsLayoutUtils::RoundGfxRectToAppRect(bbox, appUnitsPerDevPixel);
return outer;
}
gfxMatrix SVGUtils::GetCanvasTM(nsIFrame* aFrame) {
// XXX yuck, we really need a common interface for GetCanvasTM
if (!aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT)) {
return GetCSSPxToDevPxMatrix(aFrame);
}
if (aFrame->IsSVGForeignObjectFrame()) {
return static_cast<SVGForeignObjectFrame*>(aFrame)->GetCanvasTM();
}
if (SVGContainerFrame* containerFrame = do_QueryFrame(aFrame)) {
return containerFrame->GetCanvasTM();
}
MOZ_ASSERT(aFrame->GetParent()->IsSVGContainerFrame());
auto* parent = static_cast<SVGContainerFrame*>(aFrame->GetParent());
auto* content = static_cast<SVGElement*>(aFrame->GetContent());
return content->ChildToUserSpaceTransform() * parent->GetCanvasTM();
}
bool SVGUtils::GetParentSVGTransforms(const nsIFrame* aFrame,
gfx::Matrix* aFromParentTransform) {
MOZ_ASSERT(aFrame->HasAllStateBits(NS_FRAME_SVG_LAYOUT |
NS_FRAME_MAY_BE_TRANSFORMED),
"Expecting an SVG frame that can be transformed");
if (SVGContainerFrame* parent = do_QueryFrame(aFrame->GetParent())) {
return parent->HasChildrenOnlyTransform(aFromParentTransform);
}
return false;
}
void SVGUtils::NotifyChildrenOfSVGChange(nsIFrame* aFrame, uint32_t aFlags) {
for (nsIFrame* kid : aFrame->PrincipalChildList()) {
ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
if (SVGFrame) {
SVGFrame->NotifySVGChanged(aFlags);
} else {
NS_ASSERTION(kid->IsSVGFrame() || kid->IsInSVGTextSubtree(),
"SVG frame expected");
// recurse into the children of container frames e.g. <clipPath>, <mask>
// in case they have child frames with transformation matrices
if (kid->IsSVGFrame()) {
NotifyChildrenOfSVGChange(kid, aFlags);
}
}
}
}
// ************************************************************
float SVGUtils::ComputeOpacity(const nsIFrame* aFrame, bool aHandleOpacity) {
const auto* styleEffects = aFrame->StyleEffects();
if (!styleEffects->IsOpaque() &&
(SVGUtils::CanOptimizeOpacity(aFrame) || !aHandleOpacity)) {
return 1.0f;
}
return styleEffects->mOpacity;
}
SVGUtils::MaskUsage SVGUtils::DetermineMaskUsage(const nsIFrame* aFrame,
bool aHandleOpacity) {
MaskUsage usage;
using ClipPathType = StyleClipPath::Tag;
usage.mOpacity = ComputeOpacity(aFrame, aHandleOpacity);
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
const nsStyleSVGReset* svgReset = firstFrame->StyleSVGReset();
if (SVGObserverUtils::GetAndObserveMasks(firstFrame, nullptr) !=
SVGObserverUtils::eHasNoRefs) {
usage.mShouldGenerateMaskLayer = true;
}
SVGClipPathFrame* clipPathFrame;
// XXX check return value?
SVGObserverUtils::GetAndObserveClipPath(firstFrame, &clipPathFrame);
MOZ_ASSERT(!clipPathFrame || svgReset->mClipPath.IsUrl());
switch (svgReset->mClipPath.tag) {
case ClipPathType::Url:
if (clipPathFrame) {
if (clipPathFrame->IsTrivial()) {
usage.mShouldApplyClipPath = true;
} else {
usage.mShouldGenerateClipMaskLayer = true;
}
}
break;
case ClipPathType::Shape: {
usage.mShouldApplyBasicShapeOrPath = true;
const auto& shape = svgReset->mClipPath.AsShape()._0;
usage.mIsSimpleClipShape =
!usage.mShouldGenerateMaskLayer &&
(shape->IsRect() || shape->IsCircle() || shape->IsEllipse());
break;
}
case ClipPathType::Box:
usage.mShouldApplyBasicShapeOrPath = true;
break;
case ClipPathType::None:
MOZ_ASSERT(!usage.mShouldGenerateClipMaskLayer &&
!usage.mShouldApplyClipPath &&
!usage.mShouldApplyBasicShapeOrPath);
break;
default:
MOZ_ASSERT_UNREACHABLE("Unsupported clip-path type.");
break;
}
return usage;
}
class MixModeBlender {
public:
using Factory = gfx::Factory;
MixModeBlender(nsIFrame* aFrame, gfxContext* aContext)
: mFrame(aFrame), mSourceCtx(aContext) {
MOZ_ASSERT(mFrame && mSourceCtx);
}
bool ShouldCreateDrawTargetForBlend() const {
return mFrame->StyleEffects()->HasMixBlendMode();
}
gfxContext* CreateBlendTarget(const gfxMatrix& aTransform) {
MOZ_ASSERT(ShouldCreateDrawTargetForBlend());
// Create a temporary context to draw to so we can blend it back with
// another operator.
IntRect drawRect = ComputeClipExtsInDeviceSpace(aTransform);
if (drawRect.IsEmpty()) {
return nullptr;
}
RefPtr<DrawTarget> targetDT =
mSourceCtx->GetDrawTarget()->CreateSimilarDrawTarget(
drawRect.Size(), SurfaceFormat::B8G8R8A8);
if (!targetDT || !targetDT->IsValid()) {
return nullptr;
}
MOZ_ASSERT(!mTargetCtx,
"CreateBlendTarget is designed to be used once only.");
mTargetCtx = gfxContext::CreateOrNull(targetDT);
MOZ_ASSERT(mTargetCtx); // already checked the draw target above
mTargetCtx->SetMatrix(mSourceCtx->CurrentMatrix() *
Matrix::Translation(-drawRect.TopLeft()));
mTargetOffset = drawRect.TopLeft();
return mTargetCtx.get();
}
void BlendToTarget() {
MOZ_ASSERT(ShouldCreateDrawTargetForBlend());
MOZ_ASSERT(mTargetCtx,
"BlendToTarget should be used after CreateBlendTarget.");
RefPtr<SourceSurface> targetSurf = mTargetCtx->GetDrawTarget()->Snapshot();
gfxContextAutoSaveRestore save(mSourceCtx);
mSourceCtx->SetMatrix(Matrix()); // This will be restored right after.
auto pattern = MakeRefPtr<gfxPattern>(
targetSurf, Matrix::Translation(mTargetOffset.x, mTargetOffset.y));
mSourceCtx->SetPattern(pattern);
mSourceCtx->Paint();
}
private:
MixModeBlender() = delete;
IntRect ComputeClipExtsInDeviceSpace(const gfxMatrix& aTransform) {
// These are used if we require a temporary surface for a custom blend
// mode. Clip the source context first, so that we can generate a smaller
// temporary surface. (Since we will clip this context in
// SetupContextMatrix, a pair of save/restore is needed.)
gfxContextAutoSaveRestore saver;
if (!mFrame->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
saver.SetContext(mSourceCtx);
// aFrame has a valid ink overflow rect, so clip to it before calling
// PushGroup() to minimize the size of the surfaces we'll composite:
gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(mSourceCtx);
mSourceCtx->Multiply(aTransform);
nsRect overflowRect = mFrame->InkOverflowRectRelativeToSelf();
if (FrameDoesNotIncludePositionInTM(mFrame)) {
overflowRect = overflowRect + mFrame->GetPosition();
}
mSourceCtx->Clip(NSRectToSnappedRect(
overflowRect, mFrame->PresContext()->AppUnitsPerDevPixel(),
*mSourceCtx->GetDrawTarget()));
}
// Get the clip extents in device space.
gfxRect clippedFrameSurfaceRect =
mSourceCtx->GetClipExtents(gfxContext::eDeviceSpace);
clippedFrameSurfaceRect.RoundOut();
IntRect result;
ToRect(clippedFrameSurfaceRect).ToIntRect(&result);
return Factory::CheckSurfaceSize(result.Size()) ? result : IntRect();
}
nsIFrame* mFrame;
gfxContext* mSourceCtx;
UniquePtr<gfxContext> mTargetCtx;
IntPoint mTargetOffset;
};
void SVGUtils::PaintFrameWithEffects(nsIFrame* aFrame, gfxContext& aContext,
const gfxMatrix& aTransform,
imgDrawingParams& aImgParams) {
NS_ASSERTION(aFrame->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) ||
aFrame->PresContext()->Document()->IsSVGGlyphsDocument(),
"Only painting of non-display SVG should take this code path");
ISVGDisplayableFrame* svgFrame = do_QueryFrame(aFrame);
if (!svgFrame) {
return;
}
MaskUsage maskUsage = DetermineMaskUsage(aFrame, true);
if (maskUsage.IsTransparent()) {
return;
}
if (auto* svg = SVGElement::FromNode(aFrame->GetContent())) {
if (!svg->HasValidDimensions()) {
return;
}
if (aFrame->IsSVGSymbolFrame() && !svg->IsInSVGUseShadowTree()) {
return;
}
}
/* SVG defines the following rendering model:
*
* 1. Render fill
* 2. Render stroke
* 3. Render markers
* 4. Apply filter
* 5. Apply clipping, masking, group opacity
*
* We follow this, but perform a couple of optimizations:
*
* + Use cairo's clipPath when representable natively (single object
* clip region).
*
* + Merge opacity and masking if both used together.
*/
/* Properties are added lazily and may have been removed by a restyle,
so make sure all applicable ones are set again. */
SVGClipPathFrame* clipPathFrame;
nsTArray<SVGMaskFrame*> maskFrames;
nsTArray<SVGFilterFrame*> filterFrames;
const bool hasInvalidFilter =
SVGObserverUtils::GetAndObserveFilters(aFrame, &filterFrames) ==
SVGObserverUtils::eHasRefsSomeInvalid;
SVGObserverUtils::GetAndObserveClipPath(aFrame, &clipPathFrame);
SVGObserverUtils::GetAndObserveMasks(aFrame, &maskFrames);
SVGMaskFrame* maskFrame = maskFrames.IsEmpty() ? nullptr : maskFrames[0];
MixModeBlender blender(aFrame, &aContext);
gfxContext* target = blender.ShouldCreateDrawTargetForBlend()
? blender.CreateBlendTarget(aTransform)
: &aContext;
if (!target) {
return;
}
/* Check if we need to do additional operations on this child's
* rendering, which necessitates rendering into another surface. */
bool shouldPushMask = false;
if (maskUsage.ShouldGenerateMask()) {
RefPtr<SourceSurface> maskSurface;
// maskFrame can be nullptr even if maskUsage.ShouldGenerateMaskLayer() is
// true. That happens when a user gives an unresolvable mask-id, such as
// mask:url()
// mask:url(#id-which-does-not-exist)
// Since we only uses SVGUtils with SVG elements, not like mask on an
// HTML element, we should treat an unresolvable mask as no-mask here.
if (maskUsage.ShouldGenerateMaskLayer() && maskFrame) {
StyleMaskMode maskMode =
aFrame->StyleSVGReset()->mMask.mLayers[0].mMaskMode;
SVGMaskFrame::MaskParams params(aContext.GetDrawTarget(), aFrame,
aTransform, maskUsage.Opacity(), maskMode,
aImgParams);
maskSurface = maskFrame->GetMaskForMaskedFrame(params);
if (!maskSurface) {
// Either entire surface is clipped out, or gfx buffer allocation
// failure in SVGMaskFrame::GetMaskForMaskedFrame.
return;
}
shouldPushMask = true;
}
if (maskUsage.ShouldGenerateClipMaskLayer()) {
RefPtr<SourceSurface> clipMaskSurface =
clipPathFrame->GetClipMask(aContext, aFrame, aTransform, maskSurface);
if (clipMaskSurface) {
maskSurface = clipMaskSurface;
} else {
// Either entire surface is clipped out, or gfx buffer allocation
// failure in SVGClipPathFrame::GetClipMask.
return;
}
shouldPushMask = true;
}
if (!maskUsage.ShouldGenerateLayer()) {
shouldPushMask = true;
}
// SVG mask multiply opacity into maskSurface already, so we do not bother
// to apply opacity again.
if (shouldPushMask) {
// We want the mask to be untransformed so use the inverse of the
// current transform as the maskTransform to compensate.
Matrix maskTransform = aContext.CurrentMatrix();
maskTransform.Invert();
target->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA,
maskFrame ? 1.0f : maskUsage.Opacity(),
maskSurface, maskTransform);
}
}
/* If this frame has only a trivial clipPath, set up cairo's clipping now so
* we can just do normal painting and get it clipped appropriately.
*/
if (maskUsage.ShouldApplyClipPath() ||
maskUsage.ShouldApplyBasicShapeOrPath()) {
if (maskUsage.ShouldApplyClipPath()) {
clipPathFrame->ApplyClipPath(aContext, aFrame, aTransform);
} else {
CSSClipPathInstance::ApplyBasicShapeOrPathClip(aContext, aFrame,
aTransform);
}
}
/* Paint the child */
// Invalid filters should render the unfiltered contents per spec.
if (aFrame->StyleEffects()->HasFilters() && !hasInvalidFilter) {
gfxContextMatrixAutoSaveRestore autoSR(target);
// 'target' is currently scaled such that its user space units are CSS
// pixels (SVG user space units). But PaintFilteredFrame expects it to be
// scaled in such a way that its user space units are device pixels. So we
// have to adjust the scale.
gfxMatrix reverseScaleMatrix = SVGUtils::GetCSSPxToDevPxMatrix(aFrame);
DebugOnly<bool> invertible = reverseScaleMatrix.Invert();
target->SetMatrixDouble(reverseScaleMatrix * aTransform *
target->CurrentMatrixDouble());
auto callback = [&](gfxContext& aContext, imgDrawingParams& aImgParams,
const gfxMatrix* aFilterTransform,
const nsIntRect* aDirtyRect) {
svgFrame->PaintSVG(aContext,
aFilterTransform
? SVGUtils::GetCSSPxToDevPxMatrix(aFrame)
: aTransform,
aImgParams);
};
// If we're masking a userSpaceOnUse mask we may need to include the
// stroke too. Err on the side of caution and include it always.
gfxRect bbox = GetBBox(aFrame, SVGUtils::eUseFrameBoundsForOuterSVG |
SVGUtils::eBBoxIncludeFillGeometry |
SVGUtils::eBBoxIncludeStroke);
FilterInstance::PaintFilteredFrame(
aFrame, aFrame->StyleEffects()->mFilters.AsSpan(), filterFrames, target,
callback, nullptr, aImgParams, 1.0f, &bbox);
} else {
svgFrame->PaintSVG(*target, aTransform, aImgParams);
}
if (maskUsage.ShouldApplyClipPath() ||
maskUsage.ShouldApplyBasicShapeOrPath()) {
aContext.PopClip();
}
if (shouldPushMask) {
target->PopGroupAndBlend();
}
if (blender.ShouldCreateDrawTargetForBlend()) {
MOZ_ASSERT(target != &aContext);
blender.BlendToTarget();
}
}
bool SVGUtils::HitTestClip(nsIFrame* aFrame, const gfxPoint& aPoint) {
const nsStyleSVGReset* svgReset = aFrame->StyleSVGReset();
if (!svgReset->HasClipPath()) {
return true;
}
if (svgReset->mClipPath.IsUrl()) {
// If the clip-path property references non-existent or invalid clipPath
// element(s) we ignore it.
SVGClipPathFrame* clipPathFrame;
SVGObserverUtils::GetAndObserveClipPath(aFrame, &clipPathFrame);
return !clipPathFrame ||
clipPathFrame->PointIsInsideClipPath(aFrame, aPoint);
}
return CSSClipPathInstance::HitTestBasicShapeOrPathClip(aFrame, aPoint);
}
IntSize SVGUtils::ConvertToSurfaceSize(const gfxSize& aSize,
bool* aResultOverflows) {
IntSize surfaceSize(ClampToInt(ceil(aSize.width)),
ClampToInt(ceil(aSize.height)));
*aResultOverflows = surfaceSize.width != ceil(aSize.width) ||
surfaceSize.height != ceil(aSize.height);
if (!Factory::AllowedSurfaceSize(surfaceSize)) {
surfaceSize.width =
std::min(NS_SVG_OFFSCREEN_MAX_DIMENSION, surfaceSize.width);
surfaceSize.height =
std::min(NS_SVG_OFFSCREEN_MAX_DIMENSION, surfaceSize.height);
*aResultOverflows = true;
}
return surfaceSize;
}
bool SVGUtils::HitTestRect(const gfx::Matrix& aMatrix, float aRX, float aRY,
float aRWidth, float aRHeight, float aX, float aY) {
gfx::Rect rect(aRX, aRY, aRWidth, aRHeight);
if (rect.IsEmpty() || aMatrix.IsSingular()) {
return false;
}
gfx::Matrix toRectSpace = aMatrix;
toRectSpace.Invert();
gfx::Point p = toRectSpace.TransformPoint(gfx::Point(aX, aY));
return rect.x <= p.x && p.x <= rect.XMost() && rect.y <= p.y &&
p.y <= rect.YMost();
}
gfxRect SVGUtils::GetClipRectForFrame(const nsIFrame* aFrame, float aX,
float aY, float aWidth, float aHeight) {
const nsStyleDisplay* disp = aFrame->StyleDisplay();
const nsStyleEffects* effects = aFrame->StyleEffects();
bool clipApplies = disp->mOverflowX == StyleOverflow::Hidden ||
disp->mOverflowY == StyleOverflow::Hidden;
if (!clipApplies || effects->mClip.IsAuto()) {
return gfxRect(aX, aY, aWidth, aHeight);
}
const auto& rect = effects->mClip.AsRect();
nsRect coordClipRect = rect.ToLayoutRect();
nsIntRect clipPxRect = coordClipRect.ToOutsidePixels(AppUnitsPerCSSPixel());
gfxRect clipRect =
gfxRect(clipPxRect.x, clipPxRect.y, clipPxRect.width, clipPxRect.height);
if (rect.right.IsAuto()) {
clipRect.width = aWidth - clipRect.X();
}
if (rect.bottom.IsAuto()) {
clipRect.height = aHeight - clipRect.Y();
}
if (disp->mOverflowX != StyleOverflow::Hidden) {
clipRect.x = aX;
clipRect.width = aWidth;
}
if (disp->mOverflowY != StyleOverflow::Hidden) {
clipRect.y = aY;
clipRect.height = aHeight;
}
return clipRect;
}
gfxRect SVGUtils::GetBBox(nsIFrame* aFrame, uint32_t aFlags,
const gfxMatrix* aToBoundsSpace) {
if (aFrame->IsTextFrame()) {
aFrame = aFrame->GetParent();
}
if (aFrame->IsInSVGTextSubtree()) {
// It is possible to apply a gradient, pattern, clipping path, mask or
// filter to text. When one of these facilities is applied to text
// the bounding box is the entire text element in all cases.
aFrame =
nsLayoutUtils::GetClosestFrameOfType(aFrame, LayoutFrameType::SVGText);
}
ISVGDisplayableFrame* svg = do_QueryFrame(aFrame);
const bool hasSVGLayout = aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT);
if (hasSVGLayout && !svg) {
// An SVG frame, but not one that can be displayed directly (for
// example, nsGradientFrame). These can't contribute to the bbox.
return gfxRect();
}
const bool isOuterSVG = svg && !hasSVGLayout;
MOZ_ASSERT(!isOuterSVG || aFrame->IsSVGOuterSVGFrame());
if (!svg || (isOuterSVG && (aFlags & eUseFrameBoundsForOuterSVG))) {
// An HTML element or an SVG outer frame.
MOZ_ASSERT(!hasSVGLayout);
bool onlyCurrentFrame = aFlags & eIncludeOnlyCurrentFrameForNonSVGElement;
return SVGIntegrationUtils::GetSVGBBoxForNonSVGFrame(
aFrame,
/* aUnionContinuations = */ !onlyCurrentFrame);
}
MOZ_ASSERT(svg);
if (auto* element = SVGElement::FromNodeOrNull(aFrame->GetContent())) {
if (!element->HasValidDimensions()) {
return gfxRect();
}
}
// Clean out flags which have no effects on returning bbox from now, so that
// we can cache and reuse ObjectBoundingBoxProperty() in the code below.
aFlags &=
~(eIncludeOnlyCurrentFrameForNonSVGElement | eUseFrameBoundsForOuterSVG);
if (!aFrame->IsSVGUseFrame()) {
aFlags &= ~eUseUserSpaceOfUseElement;
}
if (aFlags == eBBoxIncludeFillGeometry &&
// We only cache bbox in element's own user space
!aToBoundsSpace) {
gfxRect* prop = aFrame->GetProperty(ObjectBoundingBoxProperty());
if (prop) {
return *prop;
}
}
gfxMatrix matrix;
if (aToBoundsSpace) {
matrix = *aToBoundsSpace;
}
if (aFrame->IsSVGForeignObjectFrame() ||
aFlags & SVGUtils::eUseUserSpaceOfUseElement) {
// The spec says getBBox "Returns the tight bounding box in *current user
// space*". So we should really be doing this for all elements, but that
// needs investigation to check that we won't break too much content.
// NOTE: When changing this to apply to other frame types, make sure to
// also update SVGUtils::FrameSpaceInCSSPxToUserSpaceOffset.
MOZ_ASSERT(aFrame->GetContent()->IsSVGElement(), "bad cast");
auto* element = static_cast<SVGElement*>(aFrame->GetContent());
matrix = element->ChildToUserSpaceTransform() * matrix;
}
gfxRect bbox =
svg->GetBBoxContribution(ToMatrix(matrix), aFlags).ToThebesRect();
// Account for 'clipped'.
if (aFlags & SVGUtils::eBBoxIncludeClipped) {
gfxRect clipRect;
gfxRect fillBBox =
svg->GetBBoxContribution({}, SVGUtils::eBBoxIncludeFill).ToThebesRect();
// XXX Should probably check for overflow: clip too.
bool hasClip = aFrame->StyleDisplay()->IsScrollableOverflow();
if (hasClip) {
clipRect = SVGUtils::GetClipRectForFrame(aFrame, 0.0f, 0.0f,
fillBBox.width, fillBBox.height);
clipRect.MoveBy(fillBBox.TopLeft());
if (aFrame->IsSVGForeignObjectFrame() || aFrame->IsSVGUseFrame()) {
clipRect = matrix.TransformBounds(clipRect);
}
}
SVGClipPathFrame* clipPathFrame;
if (SVGObserverUtils::GetAndObserveClipPath(aFrame, &clipPathFrame) ==
SVGObserverUtils::eHasRefsSomeInvalid) {
bbox = gfxRect();
} else {
if (clipPathFrame) {
SVGClipPathElement* clipContent =
static_cast<SVGClipPathElement*>(clipPathFrame->GetContent());
if (clipContent->IsUnitsObjectBoundingBox()) {
matrix.PreTranslate(fillBBox.TopLeft());
matrix.PreScale(fillBBox.width, fillBBox.height);
} else if (aFrame->IsSVGForeignObjectFrame()) {
matrix = gfxMatrix();
}
matrix *= SVGUtils::GetTransformMatrixInUserSpace(clipPathFrame);
bbox = clipPathFrame->GetBBoxForClipPathFrame(bbox, matrix, aFlags)
.ToThebesRect();
}
if (hasClip) {
bbox = bbox.Intersect(clipRect);
}
if (bbox.IsEmpty()) {
bbox = gfxRect();
}
}
}
if (aFlags == eBBoxIncludeFillGeometry &&
// We only cache bbox in element's own user space
!aToBoundsSpace) {
// Obtaining the bbox for objectBoundingBox calculations is common so we
// cache the result for future calls, since calculation can be expensive:
aFrame->SetProperty(ObjectBoundingBoxProperty(), new gfxRect(bbox));
}
return bbox;
}
gfxPoint SVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(const nsIFrame* aFrame) {
if (!aFrame->HasAnyStateBits(NS_FRAME_SVG_LAYOUT)) {
// The user space for non-SVG frames is defined as the bounding box of the
// frame's border-box rects over all continuations.
return gfxPoint();
}
// Leaf frames apply their own offset inside their user space.
if (FrameDoesNotIncludePositionInTM(aFrame)) {
return nsLayoutUtils::RectToGfxRect(aFrame->GetRect(),
AppUnitsPerCSSPixel())
.TopLeft();
}
// For foreignObject frames, SVGUtils::GetBBox applies their local
// transform, so we need to do the same here.
if (aFrame->IsSVGForeignObjectFrame()) {
gfxMatrix transform = static_cast<SVGElement*>(aFrame->GetContent())
->ChildToUserSpaceTransform();
NS_ASSERTION(!transform.HasNonTranslation(),
"we're relying on this being an offset-only transform");
return transform.GetTranslation();
}
return gfxPoint();
}
static gfxRect GetBoundingBoxRelativeRect(const SVGAnimatedLength* aXYWH,
const gfxRect& aBBox) {
return gfxRect(aBBox.x + SVGUtils::ObjectSpace(aBBox, &aXYWH[0]),
aBBox.y + SVGUtils::ObjectSpace(aBBox, &aXYWH[1]),
SVGUtils::ObjectSpace(aBBox, &aXYWH[2]),
SVGUtils::ObjectSpace(aBBox, &aXYWH[3]));
}
gfxRect SVGUtils::GetRelativeRect(uint16_t aUnits,
const SVGAnimatedLength* aXYWH,
const gfxRect& aBBox,
const UserSpaceMetrics& aMetrics) {
if (aUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
return GetBoundingBoxRelativeRect(aXYWH, aBBox);
}
return gfxRect(UserSpace(aMetrics, &aXYWH[0]), UserSpace(aMetrics, &aXYWH[1]),
UserSpace(aMetrics, &aXYWH[2]),
UserSpace(aMetrics, &aXYWH[3]));
}
gfxRect SVGUtils::GetRelativeRect(uint16_t aUnits,
const SVGAnimatedLength* aXYWH,