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find.rs
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use std::path::PathBuf;
use crate::node::Node;
use crate::dump::*;
use crate::traits::*;
/// Finds the types of nodes specified in the input slice.
pub fn find<'a, T: ParserTrait>(parser: &'a T, filters: &[String]) -> Option<Vec<Node<'a>>> {
let filters = parser.get_filters(filters);
let node = parser.get_root();
let mut cursor = node.cursor();
let mut stack = Vec::new();
let mut good = Vec::new();
let mut children = Vec::new();
stack.push(node);
while let Some(node) = stack.pop() {
if filters.any(&node) {
good.push(node);
}
cursor.reset(&node);
if cursor.goto_first_child() {
loop {
children.push(cursor.node());
if !cursor.goto_next_sibling() {
break;
}
}
for child in children.drain(..).rev() {
stack.push(child);
}
}
}
Some(good)
}
/// Configuration options for finding different
/// types of nodes in a code.
#[derive(Debug)]
pub struct FindCfg {
/// Path to the file containing the code
pub path: PathBuf,
/// Types of nodes to find
pub filters: Vec<String>,
/// The first line of code considered in the search
///
/// If `None`, the search starts from the
/// first line of code in a file
pub line_start: Option<usize>,
/// The end line of code considered in the search
///
/// If `None`, the search ends at the
/// last line of code in a file
pub line_end: Option<usize>,
}
pub struct Find {
_guard: (),
}
impl Callback for Find {
type Res = std::io::Result<()>;
type Cfg = FindCfg;
fn call<T: ParserTrait>(cfg: Self::Cfg, parser: &T) -> Self::Res {
if let Some(good) = find(parser, &cfg.filters) {
if !good.is_empty() {
println!("In file {}", cfg.path.to_str().unwrap());
for node in good {
dump_node(parser.get_code(), &node, 1, cfg.line_start, cfg.line_end)?;
}
println!();
}
}
Ok(())
}
}